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Is here someone to help with BehavEd?


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Posted

Hi everyone!

 

First of all i'm new in scripting and i want to learn how to script!)

 

But, from the beggining i've allready a problem :3

 

So, i read a lot of tutorial here and BehavEd manual, i've even made my first script step by step as in "GingerbreadNunja's BehaEd Scripting Series": a simple map with 2 rooms, doors with trigger and npc Desann in the other room(with "cinematic" flag).

Script suppose to make the doors open and then we see Desann without head and arms(which was taken off by script) who wanna fight us!(he's brainless, i know:D). To make him fight us i've added default macros

BUT! Script i've wrote simply makes door open, and then Desann with all parts of his body which is going to tear me apart!?

So, none of scripts thet i've create are not working(or working properly)?

What i have to do? Is problem in instalation of BehavEd or JA configurations?(

Posted

What is your problem in the specific? If it concerns Desann's dismemberment, make sure you correctly set him up with a proper NPC_targetname, which then you'll have to use in the script so that it can Affect him. Then, to help you more precisely tell the script which parts to dismember, try running down the various options that appear when clicking on the Re-Evaluate button of the Event Window under SET_DISMEMBER_LIMB. Also, remember that you may need a WAIT command between different SET_DISMEMBER_LIMB, or they risk getting skipped.

Posted

Did you compile the scripts? Did you give the instruction in your map file for the scripts to activate at certain moments? How did you write your scripts?

Posted

So, me again. I did everything step by step in the simplest tutorials, but nothing worked until I realized that everything was simple: I was just trying to use scripts and a map in KotF, and for some reason it does not work, but in JA it works OK! The problem is solved. And now another question: is it normal that my scripts do not work in KotF?)

Posted

I have never used KotF, but I wouldn't be surprised if custom scripts don't work in that mod. Glad you could figure it out.

Posted

Aghh, one more problem. Not with BehavEd, but with Radiant. Is it possoble for player to pick up saber weapon spawned in radiant? I begin game without any weapons and saber is nearby on the ground, but when i try to pick it up game crashes!(

I want to do something similar to how Kyle took his saber in JO. Is it possible for JA?

Posted

How did you set the player not to have a lightsaber? I've had issues crashing when the player has a stun batton and tries to get the lightsaber, seems to be a conflict of some sort.

  • 2 weeks later...
Posted

Actually i gave player a stun batton, but unfortunately i had no time to check is there any conflict. I'll try a spawnflag "noweapon", maybe it will work.

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