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180 Turning


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Hello!

 

I started a 2D level last year and decided to try and polish it up into something feasible for release, but I had a thought! When you go backwards, you run backwards. I would prefer it if when I tapped left, I turned around completely and carried on running.

 

So my question is, how would you go about this, if that's something that can be done?

Langerd likes this
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I've already changed the control scheme! In the current version, you can't turn.

 

Up is jump;

Right is forward;

Left is backward;

Space is attack;

Ctrl is Force;

 

The problem is if you enable the ability to turn with any of the directional keys (or even the mouse) you're not necessarily aligned very well with the 2D path. It's easier to disable turning entirely and run in a straight line.

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Well, there was a thread similar to this some other time before, it was solved with a *.cfg file:

 

 

-speed ; cl_yawspeed -7200 ; com_maxfps 40 ; wait 2 ; +left ; wait 2 ; -left ; reset com_maxfps ; reset cl_yawspeed

 

Not sure how you'd get this to work in this case, but I just thought I'd throw my two cents into it :)

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