MagSul Posted June 12, 2017 Share Posted June 12, 2017 Hello! I started a 2D level last year and decided to try and polish it up into something feasible for release, but I had a thought! When you go backwards, you run backwards. I would prefer it if when I tapped left, I turned around completely and carried on running. So my question is, how would you go about this, if that's something that can be done? Langerd likes this Link to comment
Xycaleth Posted June 12, 2017 Share Posted June 12, 2017 I think the easiest way would be to change your key bindings W = leftA = backwardsS = rightD = forwards Link to comment
MagSul Posted June 12, 2017 Author Share Posted June 12, 2017 I've already changed the control scheme! In the current version, you can't turn. Up is jump;Right is forward;Left is backward;Space is attack;Ctrl is Force; The problem is if you enable the ability to turn with any of the directional keys (or even the mouse) you're not necessarily aligned very well with the 2D path. It's easier to disable turning entirely and run in a straight line. Link to comment
Droidy365 Posted June 14, 2017 Share Posted June 14, 2017 Well, there was a thread similar to this some other time before, it was solved with a *.cfg file: -speed ; cl_yawspeed -7200 ; com_maxfps 40 ; wait 2 ; +left ; wait 2 ; -left ; reset com_maxfps ; reset cl_yawspeed Not sure how you'd get this to work in this case, but I just thought I'd throw my two cents into it Link to comment
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