AngelModder Posted May 6, 2017 Posted May 6, 2017 So during compile I got that old damn Max map entities bs. Easilly solved by just undoing some func groups and or combining them. The question is though which entities count against this list. I know light entities and Misc models don't count against the IN game entity max, but what about compile time? I was always under the assumption that Lights don't count against you? >.> Will really suck if I have to switch over to full shader lighting as I just never have personally liked it's effect some times and it jacks the light compile through the damn roof...So if any one has a definitive list of which ones DONT count against the max map entity list during compile that'd be helpful for the future.
eezstreet Posted May 6, 2017 Posted May 6, 2017 In-game:Entity limit is 1024, but players, lightsabers and bodyque take up around 100 entities or so, so the functional limit is more like 900.Lights do not count, they are removed during compilation of the map.ref_tag, info_null, target_position, info_notnull do not count, they are removed after the map is loaded by the game.worldspawn and weather entities do not count, it's not treated as an entity by the game and aren't spawned.NPC_Spawner (and all derivative types) are removed from the entity list after they have finished spawning all of their NPCs.misc_model does not count, it's baked into the map. (misc_model_static and misc_model_breakable do count)Waypoints do not count.q3map2/Radiant:Entity limit is 2048Everything counts, including worldspawn, lights, and func_groupThere might be a version of q3map2 that is compiled to have higher entity limits, maybe @@UniqueOne's wzmap has a higher entity limit? AngelModder and Smoo like this
AngelModder Posted May 6, 2017 Author Posted May 6, 2017 In-game:Entity limit is 1024, but players, lightsabers and bodyque take up around 100 entities or so, so the functional limit is more like 900.Lights do not count, they are removed during compilation of the map.ref_tag, info_null, target_position, info_notnull do not count, they are removed after the map is loaded by the game.worldspawn and weather entities do not count, it's not treated as an entity by the game and aren't spawned.NPC_Spawner (and all derivative types) are removed from the entity list after they have finished spawning all of their NPCs.q3map2/Radiant:Entity limit is 2048Everything counts, including worldspawn, lights, and func_groupThere might be a version of q3map2 that is compiled to have higher entity limits, maybe @@UniqueOne's wzmap has a higher entity limit?It would be great if so. I'm going to see what exactly I have minus lights and the other non count ones. I know I have quiet a few func groups, kind of stupid for them to count imo but w/e. Smoo likes this
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