SkullCruncher Posted March 19, 2017 Share Posted March 19, 2017 Hello peeps, I've ran into a scripting area that I'm not really familiar with. Basically what I'm trying to do, is when a button is pressed so that a platform can move from it's starting point to first ref_tag, second ref_tag etc. until the last ref_tag.And after few seconds it would return back the same path following these reference_tags. I made a script myself but, something seems left out of a loop. My platform just makes a noise and doesn't move. affect ( "tram", /*@AFFECT_TYPE*/ FLUSH ){wait ( 1000.000 );move ( $tag( "tram1", ORIGIN)$, < 0.000 0.000 0.000 >, 5000.000 );wait ( 4900.000 );move ( $tag( "tram2", ORIGIN)$, < 0.000 0.000 0.000 >, 7000.000 );wait ( 6900.000 );move ( $tag( "tram3", ORIGIN)$, < 0.000 0.000 0.000 >, 5000.000 );wait ( 4900.000 );move ( $tag( "tram4", ORIGIN)$, < 0.000 0.000 0.000 >, 5000.000 );wait ( 4900.000 );} wait ( 3000.000 ); affect ( "tram", /*@AFFECT_TYPE*/ FLUSH ){move ( $tag( "tram3", ORIGIN)$, < 0.000 0.000 0.000 >, 5000.000 );wait ( 4900.000 );move ( $tag( "tram2", ORIGIN)$, < 0.000 0.000 0.000 >, 5000.000 );wait ( 4900.000 );move ( $tag( "tram1", ORIGIN)$, < 0.000 0.000 0.000 >, 7000.000 );wait ( 6900.000 );move ( $tag( "tram_start", ORIGIN)$, < 0.000 0.000 0.000 >, 5000.000 );wait ( 4900.000 );} Link to comment
Noodle Posted March 19, 2017 Share Posted March 19, 2017 What's the platform? Does it have a script_targetname? Link to comment
SkullCruncher Posted March 19, 2017 Author Share Posted March 19, 2017 What's the platform? Does it have a script_targetname? This is the platform This is the switch This is the script Link to comment
Noodle Posted March 20, 2017 Share Posted March 20, 2017 This is the platform This is the switch This is the script Is the script directory okay? Is it on the scripts folder or a subfolder you haven't named on the target_scriptrunner entity? When I try to move something I don't really write it like that, but like this: affect ( "portcullis01", FLUSH ) { task ( "move01" ) { move ( $tag( "movehere01", ORIGIN)$, 3000.000 ); } do ( "move01" ); wait ( "move01" ); } Link to comment
SkullCruncher Posted March 20, 2017 Author Share Posted March 20, 2017 Is the script directory okay? Is it on the scripts folder or a subfolder you haven't named on the target_scriptrunner entity? When I try to move something I don't really write it like that, but like this: affect ( "portcullis01", FLUSH ) { task ( "move01" ) { move ( $tag( "movehere01", ORIGIN)$, 3000.000 ); } do ( "move01" ); wait ( "move01" ); } No the script doesn't have any subfolder so the path is correct. But the script that you posted, is it supposed to go like this? : affect ( "tram", /*@AFFECT_TYPE*/ FLUSH ) { task ( "travel01" ) { move ( $tag( "tram1", ORIGIN)$, < 0.000 0.000 0.000 >, 5000.000 ); } do ( "travel01" ); wait ( "travel01" ); } affect ( "tram", /*@AFFECT_TYPE*/ FLUSH ) { task ( "travel02" ) { move ( $tag( "tram2", ORIGIN)$, < 0.000 0.000 0.000 >, 5000.000 ); } do ( "travel02" ); wait ( "travel02" ); } etc.. (Sorry if I don't really follow, scripting is a very new field to me) Link to comment
eezstreet Posted March 20, 2017 Share Posted March 20, 2017 Dumb question, but did you compile the script? Link to comment
SkullCruncher Posted March 20, 2017 Author Share Posted March 20, 2017 Dumb question, but did you compile the script?Yeah, if you mean that .IBI file. Link to comment
Noodle Posted March 20, 2017 Share Posted March 20, 2017 No the script doesn't have any subfolder so the path is correct. But the script that you posted, is it supposed to go like this? : affect ( "tram", /*@AFFECT_TYPE*/ FLUSH ) { task ( "travel01" ) { move ( $tag( "tram1", ORIGIN)$, < 0.000 0.000 0.000 >, 5000.000 ); } do ( "travel01" ); wait ( "travel01" ); } affect ( "tram", /*@AFFECT_TYPE*/ FLUSH ) { task ( "travel02" ) { move ( $tag( "tram2", ORIGIN)$, < 0.000 0.000 0.000 >, 5000.000 ); } do ( "travel02" ); wait ( "travel02" ); } etc.. (Sorry if I don't really follow, scripting is a very new field to me) Sorry but I have a hard time explaining this. You're doing a move [ <vec>, <vec>, <float>] command, while I normally do move [<expr>, <expr>]. I just set an origin tag and a speed value. It's the only thing you've done that's different from what I normally do. If you change this and it doesn't work, I'll do a small .map file with a working moving object for you so you can study it. I haven't done it yet because I don't have time. Link to comment
SkullCruncher Posted March 20, 2017 Author Share Posted March 20, 2017 Sorry but I have a hard time explaining this. You're doing a move [ <vec>, <vec>, <float>] command, while I normally do move [<expr>, <expr>]. I just set an origin tag and a speed value. It's the only thing you've done that's different from what I normally do. If you change this and it doesn't work, I'll do a small .map file with a working moving object for you so you can study it. I haven't done it yet because I don't have time. I tried with [<expr>,<expr>] as well, still no luck. When I typed developer 1 and pressed the button, the platform moved outside of the map with huge speed, and in the console it said that 9 DEBUGS were fired at the same time, which is strange, it shouldn't have triggered/fired all entities in the script at once. Sure you could do a small .map so I could take a peak whenever you have time to make one, I'll just keep trying in meantime I guess. Link to comment
SkullCruncher Posted March 20, 2017 Author Share Posted March 20, 2017 UPDATE: Problem is solved! Managed to get it work by help of Maui, looks like this script did the trick! affect ( "tram", /*@AFFECT_TYPE*/ FLUSH ) { task ( "ride0" ) { move ( $tag( "ride0", ORIGIN)$, < 0.000 0.000 0.000 >, 5000.000 ); } task ( "ride1" ) { move ( $tag( "ride1", ORIGIN)$, < 0.000 0.000 0.000 >, 5000.000 ); } task ( "ride2" ) { move ( $tag( "ride2", ORIGIN)$, < 0.000 0.000 0.000 >, 7000.000 ); } task ( "ride3" ) { move ( $tag( "ride3", ORIGIN)$, < 0.000 0.000 0.000 >, 5000.000 ); } task ( "ride4" ) { move ( $tag( "ride4", ORIGIN)$, < 0.000 0.000 0.000 >, 5000.000 ); } wait ( 3000.000 ); dowait ( "ride1" ); dowait ( "ride2" ); dowait ( "ride3" ); dowait ( "ride4" ); dowait ( "ride3" ); dowait ( "ride2" ); dowait ( "ride1" ); dowait ( "ride0" ); } Noodle likes this Link to comment
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