SkullCruncher Posted March 19, 2017 Posted March 19, 2017 Hello peeps, I've ran into a scripting area that I'm not really familiar with. Basically what I'm trying to do, is when a button is pressed so that a platform can move from it's starting point to first ref_tag, second ref_tag etc. until the last ref_tag.And after few seconds it would return back the same path following these reference_tags. I made a script myself but, something seems left out of a loop. My platform just makes a noise and doesn't move. affect ( "tram", /*@AFFECT_TYPE*/ FLUSH ){wait ( 1000.000 );move ( $tag( "tram1", ORIGIN)$, < 0.000 0.000 0.000 >, 5000.000 );wait ( 4900.000 );move ( $tag( "tram2", ORIGIN)$, < 0.000 0.000 0.000 >, 7000.000 );wait ( 6900.000 );move ( $tag( "tram3", ORIGIN)$, < 0.000 0.000 0.000 >, 5000.000 );wait ( 4900.000 );move ( $tag( "tram4", ORIGIN)$, < 0.000 0.000 0.000 >, 5000.000 );wait ( 4900.000 );} wait ( 3000.000 ); affect ( "tram", /*@AFFECT_TYPE*/ FLUSH ){move ( $tag( "tram3", ORIGIN)$, < 0.000 0.000 0.000 >, 5000.000 );wait ( 4900.000 );move ( $tag( "tram2", ORIGIN)$, < 0.000 0.000 0.000 >, 5000.000 );wait ( 4900.000 );move ( $tag( "tram1", ORIGIN)$, < 0.000 0.000 0.000 >, 7000.000 );wait ( 6900.000 );move ( $tag( "tram_start", ORIGIN)$, < 0.000 0.000 0.000 >, 5000.000 );wait ( 4900.000 );}
Noodle Posted March 19, 2017 Posted March 19, 2017 What's the platform? Does it have a script_targetname?
SkullCruncher Posted March 19, 2017 Author Posted March 19, 2017 On 3/19/2017 at 4:53 PM, Noodle said: What's the platform? Does it have a script_targetname? This is the platform This is the switch This is the script
Noodle Posted March 20, 2017 Posted March 20, 2017 On 3/19/2017 at 5:25 PM, SkullCruncher said: This is the platform This is the switch This is the script Is the script directory okay? Is it on the scripts folder or a subfolder you haven't named on the target_scriptrunner entity? When I try to move something I don't really write it like that, but like this: affect ( "portcullis01", FLUSH ) { task ( "move01" ) { move ( $tag( "movehere01", ORIGIN)$, 3000.000 ); } do ( "move01" ); wait ( "move01" ); }
SkullCruncher Posted March 20, 2017 Author Posted March 20, 2017 On 3/20/2017 at 3:03 AM, Noodle said: Is the script directory okay? Is it on the scripts folder or a subfolder you haven't named on the target_scriptrunner entity? When I try to move something I don't really write it like that, but like this: affect ( "portcullis01", FLUSH ) { task ( "move01" ) { move ( $tag( "movehere01", ORIGIN)$, 3000.000 ); } do ( "move01" ); wait ( "move01" ); } No the script doesn't have any subfolder so the path is correct. But the script that you posted, is it supposed to go like this? : affect ( "tram", /*@AFFECT_TYPE*/ FLUSH ) { task ( "travel01" ) { move ( $tag( "tram1", ORIGIN)$, < 0.000 0.000 0.000 >, 5000.000 ); } do ( "travel01" ); wait ( "travel01" ); } affect ( "tram", /*@AFFECT_TYPE*/ FLUSH ) { task ( "travel02" ) { move ( $tag( "tram2", ORIGIN)$, < 0.000 0.000 0.000 >, 5000.000 ); } do ( "travel02" ); wait ( "travel02" ); } etc.. (Sorry if I don't really follow, scripting is a very new field to me)
SkullCruncher Posted March 20, 2017 Author Posted March 20, 2017 On 3/20/2017 at 12:16 PM, eezstreet said: Dumb question, but did you compile the script?Yeah, if you mean that .IBI file.
Noodle Posted March 20, 2017 Posted March 20, 2017 On 3/20/2017 at 12:09 PM, SkullCruncher said: No the script doesn't have any subfolder so the path is correct. But the script that you posted, is it supposed to go like this? : affect ( "tram", /*@AFFECT_TYPE*/ FLUSH ) { task ( "travel01" ) { move ( $tag( "tram1", ORIGIN)$, < 0.000 0.000 0.000 >, 5000.000 ); } do ( "travel01" ); wait ( "travel01" ); } affect ( "tram", /*@AFFECT_TYPE*/ FLUSH ) { task ( "travel02" ) { move ( $tag( "tram2", ORIGIN)$, < 0.000 0.000 0.000 >, 5000.000 ); } do ( "travel02" ); wait ( "travel02" ); } etc.. (Sorry if I don't really follow, scripting is a very new field to me) Sorry but I have a hard time explaining this. You're doing a move [ <vec>, <vec>, <float>] command, while I normally do move [<expr>, <expr>]. I just set an origin tag and a speed value. It's the only thing you've done that's different from what I normally do. If you change this and it doesn't work, I'll do a small .map file with a working moving object for you so you can study it. I haven't done it yet because I don't have time.
SkullCruncher Posted March 20, 2017 Author Posted March 20, 2017 On 3/20/2017 at 2:06 PM, Noodle said: Sorry but I have a hard time explaining this. You're doing a move [ <vec>, <vec>, <float>] command, while I normally do move [<expr>, <expr>]. I just set an origin tag and a speed value. It's the only thing you've done that's different from what I normally do. If you change this and it doesn't work, I'll do a small .map file with a working moving object for you so you can study it. I haven't done it yet because I don't have time. I tried with [<expr>,<expr>] as well, still no luck. When I typed developer 1 and pressed the button, the platform moved outside of the map with huge speed, and in the console it said that 9 DEBUGS were fired at the same time, which is strange, it shouldn't have triggered/fired all entities in the script at once. Sure you could do a small .map so I could take a peak whenever you have time to make one, I'll just keep trying in meantime I guess.
SkullCruncher Posted March 20, 2017 Author Posted March 20, 2017 UPDATE: Problem is solved! Managed to get it work by help of Maui, looks like this script did the trick!affect ( "tram", /*@AFFECT_TYPE*/ FLUSH ) { task ( "ride0" ) { move ( $tag( "ride0", ORIGIN)$, < 0.000 0.000 0.000 >, 5000.000 ); } task ( "ride1" ) { move ( $tag( "ride1", ORIGIN)$, < 0.000 0.000 0.000 >, 5000.000 ); } task ( "ride2" ) { move ( $tag( "ride2", ORIGIN)$, < 0.000 0.000 0.000 >, 7000.000 ); } task ( "ride3" ) { move ( $tag( "ride3", ORIGIN)$, < 0.000 0.000 0.000 >, 5000.000 ); } task ( "ride4" ) { move ( $tag( "ride4", ORIGIN)$, < 0.000 0.000 0.000 >, 5000.000 ); } wait ( 3000.000 ); dowait ( "ride1" ); dowait ( "ride2" ); dowait ( "ride3" ); dowait ( "ride4" ); dowait ( "ride3" ); dowait ( "ride2" ); dowait ( "ride1" ); dowait ( "ride0" ); } Noodle likes this
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