DarthStevenus Posted December 25, 2016 Share Posted December 25, 2016 I'm making a custom NPC for a single player mod and I want them to have the assassin droid shield. Problem is, the NPC isn't using the assassin droid model, so visually it doesn't have the shield. I can get the shield damage radius by making the NPC's class CLASS_ASSASSIN_DROID. When I walk up to the NPC the player gets hurt by the shield. You just can't see it. Could I perhaps just add a particle effect to the NPC somehow? Or could I frankenstein the assassin droid shield with the new NPC's model? Link to comment
Ramikad Posted December 25, 2016 Share Posted December 25, 2016 The only way seems to be adding the shield mesh (force_shield_off) from the assassin droid to the new model, or alternatively make a new one with the proper name. Bek likes this Link to comment
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