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Architectural prefabs


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maybe is a silly idea but can be an help for new, veterans or lazy mappers for boost up their job.

based on cave prefabs and imperial base prefabs idea, i get this suggestion:

why not make a map that contains prefabs of architectonical basic elements for fastly build any kind of room and architecture place? (like temples, cathedral, castles, houses etc )

basically the file map can contain dozens of different prefab for each of this category on different architectonic styles of the world: (greek, doric, chinese, nordic, tribal, arabian, gothic, biological \ organic forms , sci-fi furutistic, star wars world architectonic elements, etc )

 

- columns and capitels

- stairs and spiral staircases.

- domes

- arc \ bevel ceilings

- shaped walls and hallways 

- pedestals

- roofs

- bridges

- platforms

- etc

Smoo and Langerd like this
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  • 1 month later...

You could always just decompile one of the vanilla game bsps and take Raven's geometry. Most Star Trek Elite Force custom maps were mostly based on premade geometry from Raven's sample uncompiled map files. 

 

This is at least the quick and dirty method. Having a dedicated prefab map would be nice (and is almost necessary in some other game engines like Max Payne).

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