FlemoidusMaximus Posted November 11, 2016 Share Posted November 11, 2016 I noticed that all projectiles (including sabers) pass through the assassin droid's shields as if they weren't even there. I've been searching through the OpenJK code to see if I could fix the issue, but I can't find any specific line regarding shields and hit detection. If anyone has suggestions on how to get the saber to actually hit and damage the shields, it would be appreciated. Link to comment
ensiform Posted November 11, 2016 Share Posted November 11, 2016 I'm pretty sure it's by design that thrown sabers go through. Link to comment
FlemoidusMaximus Posted November 11, 2016 Author Share Posted November 11, 2016 Thanks for the response. I'm not concerned about thrown sabers; I'm trying to damage the shield with a saber swing, and I've noticed that any saber blade, laser projectile, etc. goes right through them without damaging the droid's armor. Link to comment
Noodle Posted November 11, 2016 Share Posted November 11, 2016 Is there anything in the code related to Galak Fyarr's shield from Jedi Outcast? That shield was similar to the assassin's droid and it could be damaged. Link to comment
FlemoidusMaximus Posted November 11, 2016 Author Share Posted November 11, 2016 Unfortunately, I'm having the same issue with the galak_mech shield in Jedi Knight:Enhanced. JKIIEnhanced works perfectly, strangely enough. Smoo likes this Link to comment
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