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Unusual OpenGL error after OS reinstall?


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Posted

Ok, so I had to reinstall my laptop PC and made clear installation of Windows 7 professional 64bit. I installed most of my previews settings, programs, drivers etc. However when I installed JKA again I ran into the well known issue with the OpenGL subsystem. I checked few threads here and on the internet as well and still nothing helps. I patched the game to 1.0.1 and also I have extracted the "opengl32.dll" in my GameData still doesn't seem to work. Reinstalled the game, tried different suggestions that I found nothing is working. Game doesn't start for both SP and MP. My laptop is very old doesn't have any ATI or Nvidia it runs only with a Intel Core 2 Duo Centrino.
I either have to try with NVIDIA drivers installed or something else, because every single step and suggestion I have found over the internet doesn't work and I'm out of ideas :( I thought, that it will work with the "opengl32.dll" file but still no.

Smoo likes this
Posted

Extracting some foreign copy of the OpenGL DLL isn't the wisest thing. The Intel chipset likely doesn't supply real OpenGL drivers maybe?

 

Have you tried with no OpenGL32.dll but using openjk?

Posted

Ok, so now I have tried also with the OpenJK as you suggested, still doesn't work. There are two issues at the moment:

1. If I open the clear JKA single player - crashes with the same error message about the OpenGL.

2. When I start the OpenJKSP - game starts but with a huge lag and it's very hard to use it.

Posted

Did you remove the DLL before launching openjk. A log file would be helpful with the huge lag. Though not surprised given the age of your laptop and lack of real graphics chip.

Posted

Yes I removed it before launching the OpenJk, strange is that the laptop is old for sure but it's the first time refusing to play this game.

clear JKA without OpenJK installed:


 

 

JA: v1.0.1.0 win-x86 Oct 24 2003

Initialising zone memory .....
----- FS_Startup -----
Current search path:
D:\Game\Academy\GameData\base\assets3.pk3 (16 files)
D:\Game\Academy\GameData\base\assets2.pk3 (62 files)
D:\Game\Academy\GameData\base\assets1.pk3 (8320 files)
D:\Game\Academy\GameData\base\assets0.pk3 (15346 files)
D:\Game\Academy\GameData/base
 
----------------------
23744 files in pk3 files
execing default.cfg
couldn't exec jaconfig.cfg
couldn't exec autoexec.cfg
...detecting CPU, found Intel Pentium IV
 
------- Input Initialization -------
Skipping check for DirectInput
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
--- Common Initialization Complete ---
Working directory: D:\Game\Academy\GameData
Initializing OpenGL subsystem
...initializing QGL
succeeded
...setting mode 4: 800 600 FS
...using desktop display depth of 32
...calling CDS: ok
...registered window class
...created window@0,0 (800x600)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...35 PFDs found
...GLW_ChoosePFD failed
...GLW_ChoosePFD( 32, 24, 0 )
...35 PFDs found
...GLW_ChoosePFD failed
...failed to find an appropriate PIXELFORMAT
...restoring display settings
...WARNING: could not set the given mode (4)
...setting mode 3: 640 480 FS
...using colorsbits of 16
...calling CDS: ok
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 16, 16, 0 )
...35 PFDs found
...GLW_ChoosePFD failed
...GLW_ChoosePFD( 16, 16, 0 )
...35 PFDs found
...GLW_ChoosePFD failed
...failed to find an appropriate PIXELFORMAT
...restoring display settings
...WARNING: could not set the given mode (3)
...shutting down QGL
...unloading OpenGL DLL
----- CL_Shutdown -----
-----------------------
GLW_StartOpenGL() - could not load OpenGL subsystem
 

 



And with OpenJK installed it's just normal game starting with a huge lag and a missing video on the start menu (the one before a player selects either new game or saved one).

Posted

I need the openjk log too.

Well, when I start from "openjk_sp.x86" it loads the game without the console. Just imagine how you start a new SP or MP game and everything lags from graphics to sound.

Posted

The game always has a console mate. The in-game version exists plus you can launch the game with +set logfile 2 on the startup parameters to get the entire log in a file. If you have the in-game console open you can always type condump console.txt and it will appear in the home directory in your documents under my games.

Posted

intel onboard graphics usually are bare minimum, just enough to run simplistic games, lol. you should be able to run openjk with low level settings.

 

there isnt any opengl support that i can see with intel onboard video using windows. if you setup just a small linux partition with 50 gb's, you should be able to

run jka better using openjk.

Smoo likes this
Posted (edited)

My old laptop that I use mostly for JKA is ACER Extensa 5620-6635 it has almost the same specs as this one described here however since the last time I have made any upgrades on the laptop that are not jut reinstalling the OS are:

* 500 GB HDD
* 4 GB RAM
* Windows 7 Professional 64bit

Since the Window 7 was released for first time ever until today this laptop had only 4 times of reinstalling the windows with clear installation. Everything else from the laptop specifics are the same as in the link.
Processor: Intel® Core2 Duo CPU T5450 @ 1.66GHz 1.67GHz

6NIXMKP.jpg

Edited by dark_apprentice
Posted

The game always has a console mate. The in-game version exists plus you can launch the game with +set logfile 2 on the startup parameters to get the entire log in a file. If you have the in-game console open you can always type condump console.txt and it will appear in the home directory in your documents under my games.

If I managed to get it right it should be this:

 

 

 

OpenJK: v1.0.1.1 win_msvc-x86 Aug 21 2016

Initialising zone memory .....
----- FS_Startup -----
Current search path:
C:\Users\Vulture\Documents\My Games\OpenJK\base
D:\Game\Academy\GameData\base\assets3.pk3 (16 files)
D:\Game\Academy\GameData\base\assets2.pk3 (62 files)
D:\Game\Academy\GameData\base\assets1.pk3 (8320 files)
D:\Game\Academy\GameData\base\assets0.pk3 (15346 files)
D:\Game\Academy\GameData\base
 
----------------------
23744 files in pk3 files
execing default.cfg
execing openjk_sp.cfg
couldn't exec autoexec_sp.cfg
Running Jedi Academy Mode
----- Client Initialization -----
----- Initializing Renderer ----
Trying to load "rdsp-vanilla_x86.dll" from "D:\Game\Academy\GameData"...
-------------------------------
----- Client Initialization Complete -----
--- Common Initialization Complete ---
SDL using driver "windows"
Initializing display
Display aspect: 1.600
...setting mode 4: 800 600
Using 24 color bits, 24 depth, 8 stencil display.
Available modes: '320x200 640x400 1280x800 1280x768 1280x720 320x240 400x300
512x384 640x480 800x600 1024x768 1280x600'
Initializing OpenGL extensions
...no supported texture compression method found
.....ignoring texture compression
...GL_EXT_texture_env_add not found
...GL_EXT_texture_filter_anisotropic not found
...using GL_EXT_texture_edge_clamp
...GL_ARB_multitexture not found
...GL_EXT_compiled_vertex_array not found
...GL_NV_register_combiners not found
...GL_ARB_vertex_program not found
...GL_ARB_fragment_program not found
 
GL_VENDOR: Microsoft Corporation
GL_RENDERER: GDI Generic
GL_VERSION: 1.1.0
GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
GL_MAX_TEXTURE_SIZE: 1024
GL_MAX_ACTIVE_TEXTURES_ARB: 0
 
PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 windowed hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: multiple glArrayElement
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 0
lightmap texture bits: 0
multitexture: disabled
compiled vertex arrays: disabled
texenv add: disabled
compressed textures: disabled
compressed lightmaps: disabled
texture compression method: None
anisotropic filtering: disabled  Dynamic Glow: disabled
 
------- sound initialization -------
SDL_Init( SDL_INIT_AUDIO )... OK
SDL audio driver is "directsound".
SDL_AudioSpec:
  Format:   AUDIO_S16LSB
  Freq:     44100
  Samples:  1024
  Channels: 2
Starting SDL audio callback...
SDL audio initialized.
UI_BuildPlayerModel_List: Errors parsing
'models/players/luke_rotj/PlayerChoice.txt'
WARNING: Couldn't find image for shader
playerrebelship_playerCloneTunic_starkillerClonePlayerHead
WARNING: Couldn't find image for shader
playerrebelship_playerCloneTunic_starkillerClonePlayerEyeInner
WARNING: Couldn't find image for shader
playerrebelship_playerCloneTunic_starkillerClonePlayerEyeOutter
WARNING: Couldn't find image for shader
playerrebelship_playerCloneTunic_starkillerClonePlayerEyelashes
UI_BuildPlayerModel_List: Errors parsing
'models/players/Luke_TFU/PlayerChoice.txt'
WARNING: Couldn't find image for shader body
WARNING: Couldn't find image for shader cape_tga
WARNING: Couldn't find image for shader extras
WARNING: Couldn't find image for shader 01 - default
WARNING: Couldn't find image for shader head
WARNING: Couldn't find image for shader head_tga
WARNING: Couldn't find image for shader gloves
WARNING: Couldn't find image for shader hands
UI menu load time = 1281 milli seconds
]
]condump console.txt
Dumped console text to console.txt.
 
Posted

Yeah you don't have any drivers. You'll notice it only is loading Microsoft basic OpenGL which isn't really a hardware accelerated version at all. And I'm pretty sure software renderer isn't allowed either.

 

I would suggest looking into Intel's newest Graphics Media Accelerator driver which may have a real OpenGL driver even if only for 1.4 that's still better than the basic MS one.

dark_apprentice likes this
Posted

Well I remember that once I used to have some Nvidia drivers installed on the same laptop and JKA was running like new and i can't remember what drivers were and not sure how it was working with them, since it's only Intel :D But I will try with Intel now and after that I will write here what happens.

Posted

Well I remember that once I used to have some Nvidia drivers installed on the same laptop and JKA was running like new and i can't remember what drivers were and not sure how it was working with them, since it's only Intel :D But I will try with Intel now and after that I will write here what happens.

If it has an nvidia graphics card it's not using it, it's using the intel onboard card at the moment.  Try and reseat your graphics card and see if windows detects it after a restart.

JKG Developer

Posted

If it has an nvidia graphics card it's not using it, it's using the intel onboard card at the moment.  Try and reseat your graphics card and see if windows detects it after a restart.

 

I don't know how you'd do that considering its a laptop :D

Posted

I don't know how you'd do that considering its a laptop :D

Pull the battery out and the harddrive, and maybe the keyboard depending on the laptop.  But yeah, might be a little much if you don't have the right kind of screwdrivers to pull it apart. 

 

Maybe try device manager first to see if you can just uninstall reinstall nvidia drivers, see if it even shows up there.

JKG Developer

Posted

Link to the manufacturer's manual guide for this particular laptop?  Or an Amazon sell page for the laptop?

Check the first page, i shared the details of the laptop there with a link for it's original details and the stuff i have updated on the laptop. Tried to install the 64 bit version update for Intel similar to the one that @@ensiform suggested, however when I started to install it and it was not successful because it is not supported for this laptop model. Maybe with an older update.

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