dark_apprentice Posted September 24, 2016 Posted September 24, 2016 Ok, so I had to reinstall my laptop PC and made clear installation of Windows 7 professional 64bit. I installed most of my previews settings, programs, drivers etc. However when I installed JKA again I ran into the well known issue with the OpenGL subsystem. I checked few threads here and on the internet as well and still nothing helps. I patched the game to 1.0.1 and also I have extracted the "opengl32.dll" in my GameData still doesn't seem to work. Reinstalled the game, tried different suggestions that I found nothing is working. Game doesn't start for both SP and MP. My laptop is very old doesn't have any ATI or Nvidia it runs only with a Intel Core 2 Duo Centrino.I either have to try with NVIDIA drivers installed or something else, because every single step and suggestion I have found over the internet doesn't work and I'm out of ideas I thought, that it will work with the "opengl32.dll" file but still no. Smoo likes this
ensiform Posted September 25, 2016 Posted September 25, 2016 Extracting some foreign copy of the OpenGL DLL isn't the wisest thing. The Intel chipset likely doesn't supply real OpenGL drivers maybe? Have you tried with no OpenGL32.dll but using openjk?
dark_apprentice Posted September 25, 2016 Author Posted September 25, 2016 Well I tried with this one: https://sourceforge.net/projects/gldirect/files/latest/download?source=typ_redirect but I didn't tried with OpenJK usually it works fine without the OpenJK and it's the first time I have this issue. Once few years ago I had same problem, but when I downloaded and extracted the same OpenGL32.dll file it worked and now it doesn't strange.
dark_apprentice Posted September 25, 2016 Author Posted September 25, 2016 Ok, so now I have tried also with the OpenJK as you suggested, still doesn't work. There are two issues at the moment:1. If I open the clear JKA single player - crashes with the same error message about the OpenGL.2. When I start the OpenJKSP - game starts but with a huge lag and it's very hard to use it.
ensiform Posted September 25, 2016 Posted September 25, 2016 Did you remove the DLL before launching openjk. A log file would be helpful with the huge lag. Though not surprised given the age of your laptop and lack of real graphics chip.
dark_apprentice Posted September 25, 2016 Author Posted September 25, 2016 Yes I removed it before launching the OpenJk, strange is that the laptop is old for sure but it's the first time refusing to play this game.clear JKA without OpenJK installed: JA: v1.0.1.0 win-x86 Oct 24 2003Initialising zone memory .....----- FS_Startup -----Current search path:D:\Game\Academy\GameData\base\assets3.pk3 (16 files)D:\Game\Academy\GameData\base\assets2.pk3 (62 files)D:\Game\Academy\GameData\base\assets1.pk3 (8320 files)D:\Game\Academy\GameData\base\assets0.pk3 (15346 files)D:\Game\Academy\GameData/base ----------------------23744 files in pk3 filesexecing default.cfgcouldn't exec jaconfig.cfgcouldn't exec autoexec.cfg...detecting CPU, found Intel Pentium IV ------- Input Initialization -------Skipping check for DirectInputJoystick is not active.----------------------------------------- Client Initialization ---------- Initializing Renderer ---------------------------------------- Client Initialization Complete -------- Common Initialization Complete ---Working directory: D:\Game\Academy\GameDataInitializing OpenGL subsystem...initializing QGLsucceeded...setting mode 4: 800 600 FS...using desktop display depth of 32...calling CDS: ok...registered window class...created window@0,0 (800x600)Initializing OpenGL driver...getting DC: succeeded...GLW_ChoosePFD( 32, 24, 8 )...35 PFDs found...GLW_ChoosePFD failed...GLW_ChoosePFD( 32, 24, 0 )...35 PFDs found...GLW_ChoosePFD failed...failed to find an appropriate PIXELFORMAT...restoring display settings...WARNING: could not set the given mode (4)...setting mode 3: 640 480 FS...using colorsbits of 16...calling CDS: ok...created window@0,0 (640x480)Initializing OpenGL driver...getting DC: succeeded...GLW_ChoosePFD( 16, 16, 0 )...35 PFDs found...GLW_ChoosePFD failed...GLW_ChoosePFD( 16, 16, 0 )...35 PFDs found...GLW_ChoosePFD failed...failed to find an appropriate PIXELFORMAT...restoring display settings...WARNING: could not set the given mode (3)...shutting down QGL...unloading OpenGL DLL----- CL_Shutdown ----------------------------GLW_StartOpenGL() - could not load OpenGL subsystem And with OpenJK installed it's just normal game starting with a huge lag and a missing video on the start menu (the one before a player selects either new game or saved one).
dark_apprentice Posted September 25, 2016 Author Posted September 25, 2016 I need the openjk log too.Well, when I start from "openjk_sp.x86" it loads the game without the console. Just imagine how you start a new SP or MP game and everything lags from graphics to sound.
eezstreet Posted September 25, 2016 Posted September 25, 2016 Can you get us some more specific hardware information? Try running dxdiag.exe (Windows + R, dxdiag.exe)
ensiform Posted September 25, 2016 Posted September 25, 2016 The game always has a console mate. The in-game version exists plus you can launch the game with +set logfile 2 on the startup parameters to get the entire log in a file. If you have the in-game console open you can always type condump console.txt and it will appear in the home directory in your documents under my games.
Khethiwe Posted September 26, 2016 Posted September 26, 2016 intel onboard graphics usually are bare minimum, just enough to run simplistic games, lol. you should be able to run openjk with low level settings. there isnt any opengl support that i can see with intel onboard video using windows. if you setup just a small linux partition with 50 gb's, you should be able torun jka better using openjk. Smoo likes this
dark_apprentice Posted September 26, 2016 Author Posted September 26, 2016 (edited) My old laptop that I use mostly for JKA is ACER Extensa 5620-6635 it has almost the same specs as this one described here however since the last time I have made any upgrades on the laptop that are not jut reinstalling the OS are:* 500 GB HDD* 4 GB RAM* Windows 7 Professional 64bitSince the Window 7 was released for first time ever until today this laptop had only 4 times of reinstalling the windows with clear installation. Everything else from the laptop specifics are the same as in the link.Processor: Intel® Core2 Duo CPU T5450 @ 1.66GHz 1.67GHz Edited September 26, 2016 by dark_apprentice
dark_apprentice Posted September 26, 2016 Author Posted September 26, 2016 The game always has a console mate. The in-game version exists plus you can launch the game with +set logfile 2 on the startup parameters to get the entire log in a file. If you have the in-game console open you can always type condump console.txt and it will appear in the home directory in your documents under my games.If I managed to get it right it should be this: OpenJK: v1.0.1.1 win_msvc-x86 Aug 21 2016Initialising zone memory .....----- FS_Startup -----Current search path:C:\Users\Vulture\Documents\My Games\OpenJK\baseD:\Game\Academy\GameData\base\assets3.pk3 (16 files)D:\Game\Academy\GameData\base\assets2.pk3 (62 files)D:\Game\Academy\GameData\base\assets1.pk3 (8320 files)D:\Game\Academy\GameData\base\assets0.pk3 (15346 files)D:\Game\Academy\GameData\base ----------------------23744 files in pk3 filesexecing default.cfgexecing openjk_sp.cfgcouldn't exec autoexec_sp.cfgRunning Jedi Academy Mode----- Client Initialization ---------- Initializing Renderer ----Trying to load "rdsp-vanilla_x86.dll" from "D:\Game\Academy\GameData"...------------------------------------ Client Initialization Complete -------- Common Initialization Complete ---SDL using driver "windows"Initializing displayDisplay aspect: 1.600...setting mode 4: 800 600Using 24 color bits, 24 depth, 8 stencil display.Available modes: '320x200 640x400 1280x800 1280x768 1280x720 320x240 400x300512x384 640x480 800x600 1024x768 1280x600'Initializing OpenGL extensions...no supported texture compression method found.....ignoring texture compression...GL_EXT_texture_env_add not found...GL_EXT_texture_filter_anisotropic not found...using GL_EXT_texture_edge_clamp...GL_ARB_multitexture not found...GL_EXT_compiled_vertex_array not found...GL_NV_register_combiners not found...GL_ARB_vertex_program not found...GL_ARB_fragment_program not found GL_VENDOR: Microsoft CorporationGL_RENDERER: GDI GenericGL_VERSION: 1.1.0GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_textureGL_MAX_TEXTURE_SIZE: 1024GL_MAX_ACTIVE_TEXTURES_ARB: 0 PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)MODE: 4, 800 x 600 windowed hz:N/AGAMMA: hardware w/ 0 overbright bitsrendering primitives: multiple glArrayElementtexturemode: GL_LINEAR_MIPMAP_LINEARpicmip: 0texture bits: 0lightmap texture bits: 0multitexture: disabledcompiled vertex arrays: disabledtexenv add: disabledcompressed textures: disabledcompressed lightmaps: disabledtexture compression method: Noneanisotropic filtering: disabled Dynamic Glow: disabled ------- sound initialization -------SDL_Init( SDL_INIT_AUDIO )... OKSDL audio driver is "directsound".SDL_AudioSpec: Format: AUDIO_S16LSB Freq: 44100 Samples: 1024 Channels: 2Starting SDL audio callback...SDL audio initialized.UI_BuildPlayerModel_List: Errors parsing'models/players/luke_rotj/PlayerChoice.txt'WARNING: Couldn't find image for shaderplayerrebelship_playerCloneTunic_starkillerClonePlayerHeadWARNING: Couldn't find image for shaderplayerrebelship_playerCloneTunic_starkillerClonePlayerEyeInnerWARNING: Couldn't find image for shaderplayerrebelship_playerCloneTunic_starkillerClonePlayerEyeOutterWARNING: Couldn't find image for shaderplayerrebelship_playerCloneTunic_starkillerClonePlayerEyelashesUI_BuildPlayerModel_List: Errors parsing'models/players/Luke_TFU/PlayerChoice.txt'WARNING: Couldn't find image for shader bodyWARNING: Couldn't find image for shader cape_tgaWARNING: Couldn't find image for shader extrasWARNING: Couldn't find image for shader 01 - defaultWARNING: Couldn't find image for shader headWARNING: Couldn't find image for shader head_tgaWARNING: Couldn't find image for shader glovesWARNING: Couldn't find image for shader handsUI menu load time = 1281 milli seconds]]condump console.txtDumped console text to console.txt.
ensiform Posted September 26, 2016 Posted September 26, 2016 Yeah you don't have any drivers. You'll notice it only is loading Microsoft basic OpenGL which isn't really a hardware accelerated version at all. And I'm pretty sure software renderer isn't allowed either. I would suggest looking into Intel's newest Graphics Media Accelerator driver which may have a real OpenGL driver even if only for 1.4 that's still better than the basic MS one. dark_apprentice likes this
dark_apprentice Posted September 26, 2016 Author Posted September 26, 2016 Well I remember that once I used to have some Nvidia drivers installed on the same laptop and JKA was running like new and i can't remember what drivers were and not sure how it was working with them, since it's only Intel But I will try with Intel now and after that I will write here what happens.
Xycaleth Posted September 26, 2016 Posted September 26, 2016 Can you post a screenshot of dxdiag on the Display tab?
dark_apprentice Posted September 26, 2016 Author Posted September 26, 2016 Can you post a screenshot of dxdiag on the Display tab?
ensiform Posted September 26, 2016 Posted September 26, 2016 https://downloadcenter.intel.com/download/18223/Intel-Graphics-Media-Accelerator-Driver-for-Windows-7-exe-?product=81508 This appears to be the newest available. Which looks to be slightly newer than what you've got? I'm assuming you're running 32 bit Windows 7, correct?
Futuza Posted September 26, 2016 Posted September 26, 2016 Well I remember that once I used to have some Nvidia drivers installed on the same laptop and JKA was running like new and i can't remember what drivers were and not sure how it was working with them, since it's only Intel But I will try with Intel now and after that I will write here what happens.If it has an nvidia graphics card it's not using it, it's using the intel onboard card at the moment. Try and reseat your graphics card and see if windows detects it after a restart.
ensiform Posted September 27, 2016 Posted September 27, 2016 If it has an nvidia graphics card it's not using it, it's using the intel onboard card at the moment. Try and reseat your graphics card and see if windows detects it after a restart. I don't know how you'd do that considering its a laptop
Futuza Posted September 27, 2016 Posted September 27, 2016 I don't know how you'd do that considering its a laptop Pull the battery out and the harddrive, and maybe the keyboard depending on the laptop. But yeah, might be a little much if you don't have the right kind of screwdrivers to pull it apart. Maybe try device manager first to see if you can just uninstall reinstall nvidia drivers, see if it even shows up there.
dark_apprentice Posted September 27, 2016 Author Posted September 27, 2016 Guys, the laptop doesn't have Nvidia but it only worked once with such drivers no idea how. Laptop is running on a 64 bit Windows 7 Professional SP1
ensiform Posted September 27, 2016 Posted September 27, 2016 nVidia drivers will not actually work unless there's a nvidia card in the system.
Futuza Posted September 27, 2016 Posted September 27, 2016 Link to the manufacturer's manual guide for this particular laptop? Or an Amazon sell page for the laptop?
dark_apprentice Posted October 5, 2016 Author Posted October 5, 2016 Link to the manufacturer's manual guide for this particular laptop? Or an Amazon sell page for the laptop?Check the first page, i shared the details of the laptop there with a link for it's original details and the stuff i have updated on the laptop. Tried to install the 64 bit version update for Intel similar to the one that @@ensiform suggested, however when I started to install it and it was not successful because it is not supported for this laptop model. Maybe with an older update.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now