Mr.Bobert Posted September 15, 2016 Posted September 15, 2016 Haven't been able to find anything relevant, so I'll try here. Is it possible to create a custom liquid that does the following:• Does not drown the player (most important part)• Doesn't BLUE EVERYTHING your screen• Doesn't warp the view with pseudo-wave effects Also, how about removing the insta-choke death in space?
ensiform Posted September 15, 2016 Posted September 15, 2016 There's no liquid you can use for that purpose. It is hardcoded to the contents flag of the shader+brush. Space is a specific brush entity so you can just make it empty space with a skybox presumably for removing the choke death.
Asgarath83 Posted September 16, 2016 Posted September 16, 2016 not without coding. also with a good shader works, every liquid act in that way... maybe a custom fog with a trigger _push conveyor belt that push on top or or bottom can be an alternative. should contain some trigger_multiple on the fog upper level that alteraty the gravity of player! with SET_GRAVITY 0, the player should swim into the fog. if player esc by the fog, gravity will return normal.no idea about space, never tried him. NOTE: CLASS_SWAMPTROOPER Npcs cannot drown in the liquids. Odeyseis likes this
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