JV Order Posted August 31, 2016 Posted August 31, 2016 Well i'm updating some models from MD2 and one is the anakin model. I could change it but now it has the default animations from the mod.I 'd like to do it because anakin's animations from md2 are really cool and i also want to use it in singleplayer using toshi's anakin model.Here's hs_anakin animations from MD2: https://www.dropbox.com/s/xhsi5sa0z4pahwt/_humanoid_ani.rar?dl=0
Linken Posted September 1, 2016 Posted September 1, 2016 https://jkhub.org/tutorials/article/105-creating-an-original-humanoid-file-unique-to-one-or-more-characters/ Made a tutorial for this a long time ago, you're welcome! Circa likes this
JV Order Posted September 1, 2016 Author Posted September 1, 2016 thanks, but i've just done it and now the skin doesn't work (now is a stormtrooper with the default animations)what can i do?
The Punisher Posted September 1, 2016 Posted September 1, 2016 https://jkhub.org/tutorials/article/105-creating-an-original-humanoid-file-unique-to-one-or-more-characters/ Made a tutorial for this a long time ago, you're welcome! I don't know why but this method always crash the game for me. I was able to replace the animations by importing them model in Blender, then exporting t back (without any changes) and set the animations file in the gla section. Details can be found here https://jkhub.org/topic/7971-backhand-version-of-ashuras-high-quality-starkiller-hilt/page-4
Linken Posted September 1, 2016 Posted September 1, 2016 thanks, but i've just done it and now the skin doesn't work (now is a stormtrooper with the default animations)what can i do? Do you have a skype? PM it to me and I'll see if I can help you. I don't know why but this method always crash the game for me. I was able to replace the animations by importing them model in Blender, then exporting t back (without any changes) and set the animations file in the gla section. Details can be found here https://jkhub.org/topic/7971-backhand-version-of-ashuras-high-quality-starkiller-hilt/page-4 Uh.....what?
The Punisher Posted September 2, 2016 Posted September 2, 2016 Do you have a skype? PM it to me and I'll see if I can help you. Uh.....what? Modifying the files via notepad or hex editor either crash the game or get so many errors, the mode doesn't loads and get the default stormtrooper model just like JV Order. So I figured out how to do it using Blender (posted my process in the link above) and made a Starkiller pack using Katanamaru's backhand animations.
Linken Posted September 2, 2016 Posted September 2, 2016 Modifying the files via notepad or hex editor either crash the game or get so many errors, the mode doesn't loads and get the default stormtrooper model just like JV Order. So I figured out how to do it using Blender (posted my process in the link above) and made a Starkiller pack using Katanamaru's backhand animations. I wouldn't have posted the tutorial if it didn't work, I've done it so many times.
The Punisher Posted September 2, 2016 Posted September 2, 2016 I wouldn't have posted the tutorial if it didn't work, I've done it so many times.I'm not saying it doesn't works. I guess it should as it is very similar as the instructions another member gave me a some time ago. I just said I always have problems (I see JV Order has similar problems) doing it this way so I use an alternate method.
The Punisher Posted September 2, 2016 Posted September 2, 2016 Thanks to @JV Order for the animations. Darth Sion and Penekowski like this
Penekowski Posted September 3, 2016 Posted September 3, 2016 Can you attach a pk3? Would love to have that handy. I'd also be really useful if you create a tutorial with your method Punisher
Circa Posted September 3, 2016 Posted September 3, 2016 You have to change the paths in both the model.glm and the gla.
The Punisher Posted September 3, 2016 Posted September 3, 2016 You have to change the paths in both the model.glm and the gla.Done that, no joy. @@Circa, will it be OK if I post the links to the models? Not sure if it breaks any rule(s).
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