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Are gameplay functions generally called once per frame?

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ClientThink is run on every NPC (alive or dead), every frame (as defined by sv_fps) as long as it has a BSTATE that can be executed and it's not part of a ROFF. It runs for the player(s) as @@Raz0r describes.

G_RunFrame is done the same way. There is a cgame portion although this gets weird as the cgame portion of the SP DLL uses VM calls (like jamp.exe with its DLLs) and the game portion uses GetGameAPI (like openjk)

Asgarath83 likes this
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  • 3 months later...

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