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Han Solo in Carbonite


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Posted

I'm not sure if there was ever a JKA model of Han Solo frozen in Carbonite seen in Empire Strikes Back. One thing I found Carbonite was in the Freezing Chamber seen in Jedi Outcast where you fight a reborn. There will be a good fit for a model of Han Solo by reskinning him about the same color as Carbonite in the game. And then have him do that iconic stance of when he was frozen in Carbonite.

 

tumblr_o87qkkecv81s7zy0eo1_1280.jpg71f4fdb3b5b609634e36fa23a22a6f98.jpg

krkarr likes this
Posted

In MB there's a han solo in carbonite that's set-up as a vehicle.

 

I managed to pull up the code for the .veh and the model is in zz_MBModels.pk3 using the playermodel han_in_carbonit, though in honesty the MB2 version has terrible responses to player activation and doesn't always move when activated.

han_in_carbonit
{
name han_in_carbonit
type VH_SPEEDER
numHands 2
lookYaw 45
lookPitch 20
length 90
width 32
height 20
centerOfGravity "-0.222 0 0"
speedMax 150
speedMin -50
turboSpeed 400
turboDuration 10000
turboRecharge 20000
acceleration 10
decelIdle 10
strafePerc 0.5
bankingSpeed 0.5
rollLimit 45
pitchLimit 80
braking 10
mouseYaw 0.05
turningSpeed 6
turnWhenStopped 0
traction 10
friction 12
maxSlope 0.65
mass 200
armor  10000
toughness  80.0
malfunctionArmorLevel 20
model han_in_carbonit
radarIcon "gfx/menus/radar/swoop"
 
riderAnim BOTH_WALK_STAFF
soundOn  "sound/vehicles/swoop/on.mp3"
soundLoop  "sound/vehicles/swoop/loop.wav"
soundOff "sound/vehicles/swoop/off.mp3"
soundTakeOff "sound/vehicles/swoop/on.mp3"
soundEngineStart "sound/vehicles/swoop/on.mp3"
soundSpin "sound/vehicles/swoop/loop.wav"
soundTurbo "sound/vehicles/swoop/sb_revup.mp3"
soundFlyBy "sound/vehicles/swoop/flyby1.mp3"
soundFlyBy2 "sound/vehicles/swoop/flyby2.mp3"
soundShift "sound/vehicles/swoop/sb_shift1.mp3"
soundShift2 "sound/vehicles/swoop/sb_shift2.mp3"
soundShift3 "sound/vehicles/swoop/sb_shift3.mp3"
soundShift4 "sound/vehicles/swoop/sb_shift4.mp3"
 
exhaustFX "ships/burner"
impactFX "ships/scrape_sparks"
turboFX "ships/jet"
turboStartFX "ships/swoop_turbo_start"
armorLowFX "volumetric/black_smoke"
armorGoneFX "ships/fire"
flammable 1
explosionRadius 100
explosionDamage 250
explodeFX "ships/swoop_explosion"
explosionDelay 4500
wakeFX "ships/vehicle_wake"
gravity 800
waterProof 1
bouyancy 1
hoverHeight 0
hoverStrength 0
 
cameraOverride 1
cameraRange 125
cameraVertOffset 0
cameraPitchOffset 0
cameraFOV 100
cameraAlpha 0
 
HanHack 1
}

MB2 Beta Tester / MB2 FA Assistant Dev

  • 1 month later...

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