KyleKatarn1995 Posted June 3, 2016 Posted June 3, 2016 I'm not sure if there was ever a JKA model of Han Solo frozen in Carbonite seen in Empire Strikes Back. One thing I found Carbonite was in the Freezing Chamber seen in Jedi Outcast where you fight a reborn. There will be a good fit for a model of Han Solo by reskinning him about the same color as Carbonite in the game. And then have him do that iconic stance of when he was frozen in Carbonite. krkarr likes this
Jeff Posted June 4, 2016 Posted June 4, 2016 In MB there's a han solo in carbonite that's set-up as a vehicle.
KyleKatarn1995 Posted June 4, 2016 Author Posted June 4, 2016 In MB there's a han solo in carbonite that's set-up as a vehicle.A vehicle? Would you mind showing me a screenshot of that?
Fuse294 Posted June 4, 2016 Posted June 4, 2016 In MB there's a han solo in carbonite that's set-up as a vehicle. I managed to pull up the code for the .veh and the model is in zz_MBModels.pk3 using the playermodel han_in_carbonit, though in honesty the MB2 version has terrible responses to player activation and doesn't always move when activated. han_in_carbonit { name han_in_carbonit type VH_SPEEDER numHands 2 lookYaw 45 lookPitch 20 length 90 width 32 height 20 centerOfGravity "-0.222 0 0" speedMax 150 speedMin -50 turboSpeed 400 turboDuration 10000 turboRecharge 20000 acceleration 10 decelIdle 10 strafePerc 0.5 bankingSpeed 0.5 rollLimit 45 pitchLimit 80 braking 10 mouseYaw 0.05 turningSpeed 6 turnWhenStopped 0 traction 10 friction 12 maxSlope 0.65 mass 200 armor 10000 toughness 80.0 malfunctionArmorLevel 20 model han_in_carbonit radarIcon "gfx/menus/radar/swoop" riderAnim BOTH_WALK_STAFF soundOn "sound/vehicles/swoop/on.mp3" soundLoop "sound/vehicles/swoop/loop.wav" soundOff "sound/vehicles/swoop/off.mp3" soundTakeOff "sound/vehicles/swoop/on.mp3" soundEngineStart "sound/vehicles/swoop/on.mp3" soundSpin "sound/vehicles/swoop/loop.wav" soundTurbo "sound/vehicles/swoop/sb_revup.mp3" soundFlyBy "sound/vehicles/swoop/flyby1.mp3" soundFlyBy2 "sound/vehicles/swoop/flyby2.mp3" soundShift "sound/vehicles/swoop/sb_shift1.mp3" soundShift2 "sound/vehicles/swoop/sb_shift2.mp3" soundShift3 "sound/vehicles/swoop/sb_shift3.mp3" soundShift4 "sound/vehicles/swoop/sb_shift4.mp3" exhaustFX "ships/burner" impactFX "ships/scrape_sparks" turboFX "ships/jet" turboStartFX "ships/swoop_turbo_start" armorLowFX "volumetric/black_smoke" armorGoneFX "ships/fire" flammable 1 explosionRadius 100 explosionDamage 250 explodeFX "ships/swoop_explosion" explosionDelay 4500 wakeFX "ships/vehicle_wake" gravity 800 waterProof 1 bouyancy 1 hoverHeight 0 hoverStrength 0 cameraOverride 1 cameraRange 125 cameraVertOffset 0 cameraPitchOffset 0 cameraFOV 100 cameraAlpha 0 HanHack 1 } MB2 Beta Tester / MB2 FA Assistant Dev
ZanderNao Posted July 14, 2016 Posted July 14, 2016 I'm all for more vehicles... If only we could extract it from MB2 Jolly likes this
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