Teancum Posted April 20, 2016 Posted April 20, 2016 So I finally got OpenJK to compile (used Visual Studio 2013 Community instead of 2015), but during level load I get two fatal errors. My code is still totally unchanged as is from the latest build. I'm running my Dark Forces mod, but this also happens on the vanilla levels.
eezstreet Posted April 20, 2016 Posted April 20, 2016 Try compiling in Release mode instead of Debug and see if the game doesn't crash.Do both of those happen in the same run? What maps (precisely) are those happening on? Do you have anything in your base folder?What happens when you hit "ignore" on the first one? (it's just saying that it found an item in a solid)
Teancum Posted April 20, 2016 Author Posted April 20, 2016 Building it in release mode fixed it. Thanks! TheWhitePhoenix likes this
ensiform Posted April 20, 2016 Posted April 20, 2016 The first one happens quite often in debug build of many maps especially custom ones but also base ones.
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