Jump to content

Frankenstein model error (Blender)


Recommended Posts

Hi guys!

 

I managed to change some models of base JK and after I get the spirit I started to swap HS Dooku and HS Anakin heads. Then I tryed to make another frankenstein, putting the cape of HS Dooku on HS Anakin, but i can't export the model.

Blender started to give this message "Error: Could not open file."

 

And now any model I try "frankensteining" gives the same error :(

 
I followed several tutorials, even the muai, and still nothing. Someone please help me!
 
(sorry for my english!)
Link to comment

-Your path files are over 9000 characters long. Stick all that crap in a "c:\base" folder type of structure.

 

-It looks like the _humanoid file is not found, that's a big problem, you need to extract it from the assets (if not done already) and put it in proper folder structure like so: "base\models\players\_humanoid"

 

But what do i know, i don't use blender! :o

Link to comment

Path length is no issue. But the Program Files folder is read-only in recent versions of Windows; I'd guess that's the issue here. I think Microsoft would have you put your files in My Documents or thereabouts; just keep the .../GameData/base structure so the importer can guess the paths correctly.

Link to comment

Path length is no issue. But the Program Files folder is read-only in recent versions of Windows; I'd guess that's the issue here. I think Microsoft would have you put your files in My Documents or thereabouts; just keep the .../GameData/base structure so the importer can guess the paths correctly.

 

It worked! Thanks man!  :D

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...