ent Posted March 8, 2016 Share Posted March 8, 2016 Vanilla is OpenGL 1.2, Rend2 is OpenGL 2.0. Link to comment
Xycaleth Posted March 8, 2016 Share Posted March 8, 2016 (Rend2 is OpenGL 3.2) ent, Exmirai, Encritary and 1 other like this Link to comment
Onysfx Posted March 8, 2016 Share Posted March 8, 2016 What version of openGL is Palpatine? it's OpenGL 6.6 Encritary, Jeff and Fuse294 like this Link to comment
Finalizer Posted March 8, 2016 Author Share Posted March 8, 2016 @ @@ent @@Xycaleth @@Onysfx that launcher is just a concept, and since we hope to use Rend2, I guess it will eventually say OpenGL 3.2. We've been a tad quiet with this mod, and for that I apologise. Our lead developer has some important university/internship work to take care of, and then we're straight back to working on this as the summer holidays arrive! Link to comment
the_raven Posted April 1, 2016 Share Posted April 1, 2016 I loved this, but my only problem was the removal of Force Rage and Force Absorb - what's that about?Those are canon abilities, you know! Link to comment
Fuse294 Posted April 1, 2016 Share Posted April 1, 2016 I loved this, but my only problem was the removal of Force Rage and Force Absorb - what's that about?Those are canon abilities, you know! That always bugged me originally, but Absorb was replaced by the mishap meter meaning there wasn't much need for it. So long as the powers work properly I don't mind, though Team Heal and Team force would be an interesting thing to see usable outside of a Team match. MB2 Beta Tester / MB2 FA Assistant Dev Link to comment
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