Xycaleth Posted March 8, 2016 Posted March 8, 2016 (Rend2 is OpenGL 3.2) ent, Sentra, Encritary and 1 other like this
Onysfx Posted March 8, 2016 Posted March 8, 2016 What version of openGL is Palpatine? it's OpenGL 6.6 Fuse294, Jeff and Encritary like this
Finalizer Posted March 8, 2016 Author Posted March 8, 2016 @ @@ent @@Xycaleth @@Onysfx that launcher is just a concept, and since we hope to use Rend2, I guess it will eventually say OpenGL 3.2. We've been a tad quiet with this mod, and for that I apologise. Our lead developer has some important university/internship work to take care of, and then we're straight back to working on this as the summer holidays arrive!
the_raven Posted April 1, 2016 Posted April 1, 2016 I loved this, but my only problem was the removal of Force Rage and Force Absorb - what's that about?Those are canon abilities, you know!
Fuse294 Posted April 1, 2016 Posted April 1, 2016 I loved this, but my only problem was the removal of Force Rage and Force Absorb - what's that about?Those are canon abilities, you know! That always bugged me originally, but Absorb was replaced by the mishap meter meaning there wasn't much need for it. So long as the powers work properly I don't mind, though Team Heal and Team force would be an interesting thing to see usable outside of a Team match. MB2 Beta Tester / MB2 FA Assistant Dev
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