Jump to content

Open Jedi Project: Roleplay Edition.


Recommended Posts

Posted

@ @@ent @@Xycaleth @@Onysfx that launcher is just a concept, and since we hope to use Rend2, I guess it will eventually say OpenGL 3.2.

 

We've been a tad quiet with this mod, and for that I apologise. Our lead developer has some important university/internship work to take care of, and then we're straight back to working on this as the summer holidays arrive!

  • 4 weeks later...
Posted

I loved this, but my only problem was the removal of Force Rage and Force Absorb - what's that about?

Those are canon abilities, you know!

Posted

I loved this, but my only problem was the removal of Force Rage and Force Absorb - what's that about?

Those are canon abilities, you know!

 

That always bugged me originally, but Absorb was replaced by the mishap meter meaning there wasn't much need for it.

 

So long as the powers work properly I don't mind, though Team Heal and Team force would be an interesting thing to see usable outside of a Team match.

MB2 Beta Tester / MB2 FA Assistant Dev

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...