Jump to content
Sign in to follow this  
-Z-

Hologram effect- GTK radiant

Recommended Posts

Hey guys, im making a map, and my idea its add hologram effects ( like the academy v3) of some members of my clan. Im searching in internet but i cant find a tutorials :s

 

If someone can explain to me how to do it i will apreciate it!

 

Gree ttings ! ;)

Share this post


Link to post

Yep. A texture created like that and a shader like this one:

textures/<path>/<holo texture>
{
    qer_editorimage    textures/<path>/<holo texture>
    surfaceparm    nomarks
    surfaceparm    trans
    q3map_nolightmap
    cull    twosided
    deformvertexes    autoSprite    
    {
        map textures/<path>/<holo texture>
        blendFunc GL_ONE GL_ONE
    }
}

will result in a sprite-like hologram.

Share this post


Link to post

Note that this will result in the hologram being weirdly flat.  You could get the same effect though by creating an npc with modified textures and the applied shader above on s aid textures to make him 3d.  Or just turn it into a model.  Note: You'll have to adjust the above shader a lot, mostly what you want is the "surfaceparm trans" part.

Share this post


Link to post

I've seen playermodels that have a variant that is a hologram, something to do with the shaders.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
×
×
  • Create New...