Asgarath83 Posted February 11, 2016 Posted February 11, 2016 Maybe is better to start with basic, man.I begin doing manually custom NPC and SAB files with downloaded models and learning all the basic consolle command for loading map and spawn characters.
James Terrano Posted February 12, 2016 Author Posted February 12, 2016 I don't have time to learn from scratch with Radiant.I have also other things to do. I just need to put NPCs into maps, set the end of the mission and so on.Let's make it easier. Tell me what to do as much detailed as possible. Like: Insert into NPC_Spawner "some" key, "some" value. Create "some entity", insert into it "this" or "that".Create a script file, such as "end_mission.(File type)" and insert the following data etc.Do it like I don't really know anything about it... which is true. Because of my problems with this, I've reduced the number of planned 10 SP missions to just 5. I don't know if I'd handle all 10 of them.
Ramikad Posted February 12, 2016 Posted February 12, 2016 This is all that you need to achieve it: http://s30.postimg.org/6yjblrh8h/Flux.png It's pretty self-explanatory: you place a NPC, when the NPC dies it runs a script, which uses a target_level_change pointed at the next map. If you set up correctly all keys and values, and the script & maps are in the right format (.IBI for scripts, and .BSP for maps) it should work flawlessly.
James Terrano Posted February 13, 2016 Author Posted February 13, 2016 Oh, thank you very much! This is very helpful. Now, thanks to this, I noticed some other mistakes that I made.I hope that now it will work.Thank you once again.
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