ensiform Posted January 28, 2016 Posted January 28, 2016 Circa, Stoiss, Exmirai and 2 others like this
ensiform Posted January 28, 2016 Author Posted January 28, 2016 It doesn't really fix any of the issues that the Creative proprietary version supports though. And EFX may not work the way we want it since the eal file parser is not available which I haven't seen any sort of online documentation for it's file format.
Raz0r Posted January 28, 2016 Posted January 28, 2016 pls 2 merge Any idea on Linux / Mac support out of the box?
ensiform Posted January 28, 2016 Author Posted January 28, 2016 Why wouldn't it? I didn't use the full ioquake3 code, just the QAL stuff.
CommanderXeph Posted January 28, 2016 Posted January 28, 2016 So,what does this mean? A more stable game?
Raz0r Posted January 28, 2016 Posted January 28, 2016 OpenAL is something like the OpenGL of audio. OpenAL-Soft is a particular implementation of that API in software. From their main site: "OpenAL Soft is a [...] software implementation of the OpenAL 3D audio API."
Futuza Posted January 28, 2016 Posted January 28, 2016 Basically it means we're a step closer to being fully open source.
ensiform Posted January 28, 2016 Author Posted January 28, 2016 But it also means no more EAX like the menu says. Technically EAX has been gone since Vista anyway?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now