Jump to content

JK2 Textures


Recommended Posts

Posted

@@Jaws123DRevenge

One possibility:

 

- Take the assets0.pk3 from Jedi Outcast and copy it to the desktop.

- Rename it to 0_assets0.pk3.

- Open it and delete every file and folder except textures.

- Copy the file to the Jedi Academy base folder.

Posted

One way is to find the EXACT textures needed from the ingame console when the maps load, it will show something like:

 

images/bespin/bench or whatever, move the individual files to a seperate PK3 and put them in the same folder as the map, I encountered a similar issue when using mb2_republiccruiser for some RP once and I had to personally isolate the folders with the textures inside AND THEN delete EVERYTHING not needed individually. Windowed mode can help with that as you can minimize with the console open while checking the files, all the images need to be in sub folders that are pathed through the exact ones shown in the console,.

 

I know it sounds like a big thing to go through just for the sake of missing textures but it means the map in question will load everything and nothing will be pushed out like it would if you simple copied ALL the assets from JK2, I believe it's to do with a limitation on how many files the game will support at any one time, for example too many npc files can cause some npcs to stop working ingame (they simply do not register).

 

I hope this helps.

MB2 Beta Tester / MB2 FA Assistant Dev

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...