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Adding models to the menus?


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Posted

Hi,

 

I'm confused about adding models to the menus. I'd like to add two models of different characters, but all I've been able to do so far is call/set the player's in-game character and show that.

I'd like two different characters. I tried calling them from asset_model with no success, even changing the animation from model_g2anim always seems to create a walking animation.

 

Any help would be appreciated!

Posted

Hi,

 

I'm confused about adding models to the menus. I'd like to add two models of different characters, but all I've been able to do so far is call/set the player's in-game character and show that.

I'd like two different characters. I tried calling them from asset_model with no success, even changing the animation from model_g2anim always seems to create a walking animation.

 

Any help would be appreciated!

 

I remember that in escape of yavin 4 the lost map there are some UI menu file that are setted for show models of characters into menu, also wjith description of the characters

themselves. i used that configuration for making a menu that showing models also for my mod.

basically it's something like that:

 

         // ELEMENTALE D'ACQUA
        itemDef
        {
            name                waterelemental
                        group                           droids
            style                WINDOW_STYLE_EMPTY
            type                ITEM_TYPE_BUTTON
            rect                325 130 100 15
            text                "Golem d'Acqua"
            descText            " "
            font                3
            textscale            .75
            textaligny            0
            textalign            ITEM_ALIGN_LEFT
            textstyle            1
            textalignx            0
            forecolor            1 .682 0 1
            visible                0

            mouseEnter
            {
                show            button_glow
                setitemrect        button_glow    325 130 150 12
                                            
                                setcvar                 "ui_char_model" water_elemental
                uiScript                "characterchanged"
                uiScript        "resetcharacterlistboxes"

                                setcvar                 "UI_HOME" "Laghi. Forgia di Nebbia."
                                setcvar                 "UI_RACE" "Elementale"
                setcvar            "UI_POSITION" "Guardiano d'Acqua"
                                setcvar                 "UI_HEALTH" "400"
                setcvar                 "UI_FORCE" "100"

                                setcvar                 "UI_STRENGTHS" "Rigenerazione. Resistenza magica."
                                setcvar                 "UI_WEAKNESSES" "Armi esplosive di Fuoco."
                                setcvar                 "UI_WEAPON_PREF" "Glifo d'Acqua."
                                setcvar                 "UI_INFO" @CHARS_WATERELEMENTAL
                                show                    information
            }
            mouseExit
            {
                hide            button_glow
                setcvar                 "ui_char_model" none
                                uiScript                "characterchanged"
                uiScript        "resetcharacterlistboxes"

            }            
        }

 

 
//----------------------------------------------------------------------------------------------
//
//   CHARACTER MENU specific stuff
//
//----------------------------------------------------------------------------------------------

        // CREATION title
        itemDef
        {
            name                character
            group                models
            type                 ITEM_TYPE_MODEL
            rect                360 84 300 340
            
            model_g2anim             "BOTH_WALK1"
            asset_model            "ui_char_model"
            model_angle            180
            model_g2mins            -10 -15 -10
            model_g2maxs            20 15 30
            model_rotation            28
            model_fovx            50
            model_fovy            55
            isCharacter            1
            visible                1
            decoration
        }
 
more important, here there is the specific ui code istruction for display a model of a character into a menu. .

this itemdef is called for every button or textstring that show the ui models :) so you can see multiple models, that make the walking animation. you can decide dimension, angle, animation of models, and also the model itself is displayed. :)

skew likes this

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