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Adding models to the menus?


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Hi,

 

I'm confused about adding models to the menus. I'd like to add two models of different characters, but all I've been able to do so far is call/set the player's in-game character and show that.

I'd like two different characters. I tried calling them from asset_model with no success, even changing the animation from model_g2anim always seems to create a walking animation.

 

Any help would be appreciated!

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Hi,

 

I'm confused about adding models to the menus. I'd like to add two models of different characters, but all I've been able to do so far is call/set the player's in-game character and show that.

I'd like two different characters. I tried calling them from asset_model with no success, even changing the animation from model_g2anim always seems to create a walking animation.

 

Any help would be appreciated!

 

I remember that in escape of yavin 4 the lost map there are some UI menu file that are setted for show models of characters into menu, also wjith description of the characters

themselves. i used that configuration for making a menu that showing models also for my mod.

basically it's something like that:

 

         // ELEMENTALE D'ACQUA
        itemDef
        {
            name                waterelemental
                        group                           droids
            style                WINDOW_STYLE_EMPTY
            type                ITEM_TYPE_BUTTON
            rect                325 130 100 15
            text                "Golem d'Acqua"
            descText            " "
            font                3
            textscale            .75
            textaligny            0
            textalign            ITEM_ALIGN_LEFT
            textstyle            1
            textalignx            0
            forecolor            1 .682 0 1
            visible                0

            mouseEnter
            {
                show            button_glow
                setitemrect        button_glow    325 130 150 12
                                            
                                setcvar                 "ui_char_model" water_elemental
                uiScript                "characterchanged"
                uiScript        "resetcharacterlistboxes"

                                setcvar                 "UI_HOME" "Laghi. Forgia di Nebbia."
                                setcvar                 "UI_RACE" "Elementale"
                setcvar            "UI_POSITION" "Guardiano d'Acqua"
                                setcvar                 "UI_HEALTH" "400"
                setcvar                 "UI_FORCE" "100"

                                setcvar                 "UI_STRENGTHS" "Rigenerazione. Resistenza magica."
                                setcvar                 "UI_WEAKNESSES" "Armi esplosive di Fuoco."
                                setcvar                 "UI_WEAPON_PREF" "Glifo d'Acqua."
                                setcvar                 "UI_INFO" @CHARS_WATERELEMENTAL
                                show                    information
            }
            mouseExit
            {
                hide            button_glow
                setcvar                 "ui_char_model" none
                                uiScript                "characterchanged"
                uiScript        "resetcharacterlistboxes"

            }            
        }

 

 
//----------------------------------------------------------------------------------------------
//
//   CHARACTER MENU specific stuff
//
//----------------------------------------------------------------------------------------------

        // CREATION title
        itemDef
        {
            name                character
            group                models
            type                 ITEM_TYPE_MODEL
            rect                360 84 300 340
            
            model_g2anim             "BOTH_WALK1"
            asset_model            "ui_char_model"
            model_angle            180
            model_g2mins            -10 -15 -10
            model_g2maxs            20 15 30
            model_rotation            28
            model_fovx            50
            model_fovy            55
            isCharacter            1
            visible                1
            decoration
        }
 
more important, here there is the specific ui code istruction for display a model of a character into a menu. .

this itemdef is called for every button or textstring that show the ui models :) so you can see multiple models, that make the walking animation. you can decide dimension, angle, animation of models, and also the model itself is displayed. :)

skew likes this
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