lang_french Posted January 1, 2016 Posted January 1, 2016 Hello everyone, Since 25th December I have a problem; I had for Christmas a new computer (laptop) which is very nice for gaming and with Windows 10 processor. I installed several games which are working without problem, but even if Jedi Academy installed well, it doesn't launch. When I click on "Single player", the game makes... nothing. I looked with the Task manager and saw that game closes automatically, without error message or sound. I tried to launch Multiplayer: there was the console, troubling screen like a classic launching, and then back to desktop as if I asked to quit.I already called a little help with my "What's on your mind?" bar, but for now nothing worked. I made all updates as possble for W10 and patched JKA, reinstalled it several times, removed all mods, launched as Administrator and with compatibility with W7 (my previous computer) and even XP, but as you can guess, bad luck... Jedi Outcast runs perfectly, with and without disc, with mods or not.This is an official CD support. I am very embarrassed, because this freezes me for several projects like French versions (particulary Dark Pastime, I would like begin it during these holidays). Do you have any ideas? Already met this issue?
lang_french Posted January 1, 2016 Author Posted January 1, 2016 Okay, got a new problem without knowing how it is born... I copy/paste the console for MP (SP still doesn't show): JAmp: v1.0.0.0 win-x86 Jul 21 2003----- FS_Startup -----Current search path:C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets3.pk3 (16 files)C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets2.pk3 (62 files)C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets1.pk3 (8320 files)C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets0.pk3 (15346 files)C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData/base----------------------23744 files in pk3 filesexecing mpdefault.cfgexecing jampconfig.cfgcouldn't exec autoexec.cfg...detecting CPU, found Intel Pentium IV------- Input Initialization -------Skipping check for DirectInputJoystick is not active.------------------------------------...initializing QGLsucceeded...setting mode 6: 1024 768 FS...using colorsbits of 32...calling CDS: ok...created window@0,0 (1024x768)Initializing OpenGL driver...getting DC: succeeded...GLW_ChoosePFD( 32, 24, 8 )...35 PFDs found...GLW_ChoosePFD failed...GLW_ChoosePFD( 32, 24, 0 )...35 PFDs found...GLW_ChoosePFD failed...failed to find an appropriate PIXELFORMAT...restoring display settings...WARNING: could not set the given mode (6)...setting mode 3: 640 480 FS...using colorsbits of 16...calling CDS: ok...created window@0,0 (640x480)Initializing OpenGL driver...getting DC: succeeded...GLW_ChoosePFD( 16, 24, 8 )...35 PFDs found...GLW_ChoosePFD failed...GLW_ChoosePFD( 16, 24, 0 )...35 PFDs found...GLW_ChoosePFD failed...failed to find an appropriate PIXELFORMAT...restoring display settings...WARNING: could not set the given mode (3)GLW_StartOpenGL() - could not load OpenGL subsystem Initially, I had no problem with OpenGL. I got opengl32.dll and openAL32.dll installed in GameData.
lang_french Posted January 1, 2016 Author Posted January 1, 2016 I don't know what is it. This is more for creating servers on MP game, right? I am not really interested by MP, I just opened this to see if there was a difference; the only one was I just had the console and the screen freezing. My first problem is about SP.
Smoo Posted January 2, 2016 Posted January 2, 2016 I don't know what is it. This is more for creating servers on MP game, right? I am not really interested by MP, I just opened this to see if there was a difference; the only one was I just had the console and the screen freezing. My first problem is about SP.OpenJK has both singleplayer and multiplayer clients, it's not just for servers. It's like an unofficial 1.02 eezstreet likes this
lang_french Posted January 2, 2016 Author Posted January 2, 2016 Well I just tried OpenJK.It works, but not as it could: first this is only in a small window (no way to make it in fullscreen), and then this is sloooooooow....... I don"t know how many FPS it takes, but I can't have a smoothie move, can even not select a menu button: cursor moves jerkily.Nothing changed when I wanted to launch JKA with "classical way" (original .exe file).
Cerez Posted January 2, 2016 Posted January 2, 2016 If you have a dual graphics card, make sure the game is using your non-integrated (non-Intel) one. Smoo and Darth Sion like this
Xycaleth Posted January 2, 2016 Posted January 2, 2016 And make sure you have up-to-date graphics drivers. Darth Sion and Cerez like this
lang_french Posted January 2, 2016 Author Posted January 2, 2016 I made the last updates for graphic card, PC and JKA, so it wouldn't be because of this. @@Cerez : How can do I know that? Or change that? If it could help, my graphic card is a Nvidia PhysX GeForce 940M version 361.43, with Intel® HD Graphics 5500 (used by default for laptop screen).
Futuza Posted January 2, 2016 Posted January 2, 2016 Well I just tried OpenJK.It works, but not as it could: first this is only in a small window (no way to make it in fullscreen), and then this is sloooooooow....... I don"t know how many FPS it takes, but I can't have a smoothie move, can even not select a menu button: cursor moves jerkily.Nothing changed when I wanted to launch JKA with "classical way" (original .exe file).Sounds like graphic card issues, I would check to see if your card has a patch/update on the company's site, a lot of them have patches for old games/retro/arcade style patches that fix issues with older games. They aren't usually the "latest" patch necessarily. Darth Sion likes this
lang_french Posted January 2, 2016 Author Posted January 2, 2016 I downloaded a patch for Nvidia and jus installed it, but the problem still there. In my opinion, it could not to be a problem with computer because Jedi Outcast works perfectly. So what do I do now? Test with another CD? I will take very much late, but if I don't have another solution...
Cerez Posted January 3, 2016 Posted January 3, 2016 @@Cerez : How can do I know that? Or change that? If it could help, my graphic card is a Nvidia PhysX GeForce 940M version 361.43, with Intel® HD Graphics 5500 (used by default for laptop screen). In most cases the driver software tries to automatically assign the right graphics card for the game, but it doesn't always manage to choose the right one for the task. Using the NVIDIA Control Panel, you can manually override this assignment for the game. 1. In the NVIDIA Control Panel select "Manage 3D settings" in the left-hand-side list. 2. Click on the "Program Settings" tab. 3. Select OpenJK (or JKA) from the list of software, or "Add" it to the list. 4. Switch the "preferred graphic processor" from "Use global setting" to "High-performance NVIDIA processor". 5. Click "Apply" and wait a few seconds, then close the NVIDIA Control Panel and try running the game.
lang_french Posted January 3, 2016 Author Posted January 3, 2016 Sorry, it doesn't change anything. I don't understand at all: not a problem of computer because JO has no issue, and not a problem of disc because JKA works all right on my old PC (Windows 7). I can't keep it very longer because it's in end of life... It seems there is no way. I will try with another CD though ASAP (a friend's one), and if it works I would be very embarrassed... because it would mean to buy another one!Tests have been made with both JKA and OpenJK.
Futuza Posted January 3, 2016 Posted January 3, 2016 I really don't think it's a problem with your disc, but if it helps JKA is also available on Steam for 3.00 right now.
ent Posted January 3, 2016 Posted January 3, 2016 Try to run with admin rights.Try to run with win xp compatibility.
Xycaleth Posted January 3, 2016 Posted January 3, 2016 Can you run OpenJK again and copy/paste the console log here? There's no separate console window so you'll have to create a dump file of the console - run /condump in the in-game console. The file should get written to the My Documents\My Games\OpenJK\base\ folder
lang_french Posted January 3, 2016 Author Posted January 3, 2016 I really don't think it's a problem with your disc, but if it helps JKA is also available on Steam for 3.00 right now.Maybe, but I love CD supports, boxes and all this old stuff. It costs more, right, but I prefer it very far. Try to run with admin rights.Try to run with win xp compatibility.Already done, of course. That was the first thing I tried. Can you run OpenJK again and copy/paste the console log here? There's no separate console window so you'll have to create a dump file of the console - run /condump in the in-game console. The file should get written to the My Documents\My Games\OpenJK\base\ folder Yes, here it is: OpenJK: v1.0.1.1 win_msvc-x86 Nov21 2015Initialising zone memory .....----- FS_Startup -----Current search path:C:\Users\Hugues\Documents\My Games\OpenJK\baseC:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets3.pk3 (16 files)C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets2.pk3 (62 files)C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets1.pk3 (8320 files)C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets0.pk3 (15346 files) ----------------------23744 files in pk3 filesexecing default.cfgexecing openjk_sp.cfgcouldn't exec autoexec_sp.cfgRunning Jedi Academy Mode----- Client Initialization ---------- Initializing Renderer ----Trying to lead "rdsp-vanilla_x86.dll" from "C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData" ...------------------------------------ Client Initialization Complete -------- Common Initialization Complete ---SDL unsing driver "windows"Initializing displayDisplay aspect: 1.778...setting mode 4: 800 600Using 24 color bits, 24 depth, 8 stencil display.Available modes: '1280x720 1366x768 1600x900 1360x768 1280x768 320x200 640x400 1280x800 1440x900 1280x600 320x240 400x300 512x384 640x380 800x600 1024x768 1152x864'Initializing OpenGL extensions...no supported texture compression method found...ignoring texture compression...GL_EXT_texture_env_add not found...GL_EXT_texture_filter_anisotropic not found...using GL_EXTtexture_edge_clamp...GL_ARB_multitexture not found...GL_EXT_compiled_vertex_array not found... GL_NV_register_combiners not found...GL_ARB_vertex_program not found...GL_ARB_fragment_program not found GL_VENDOR: Microsoft CorporationGL_RENDERER: GDI GenericGL_VERSION: 1.1.0GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_textureGL_MAX_TEXTURE_SIZE: 1024GL_MAX_ACTIVE_TEXTURES_ARB: 0 PIXELFORMAT: color(24-bit) stencil(8-bits)MODE: 4, 800x600 windowed hz:N/AGAMMA: hradware w/ 0 overbright bitsrendering primitives: multiple glArrayElementtexturemode: GL_LINEAR_MIPMAP_LINEARpicmip: 0texture bits: 0lightmap texture bits: 0multitexture: disabledcompiled vertax arrays: disabledtexenv add: disabledcompressed textures: disabledcompressed lightmaps: disabledtexture compresion method: Noneanisotropic filtering: disabled Dynamic Glow: disabled ------- sound initialization -------SDL_Init( SDL_INIT_AUDIO )... OKSDL audio driver is "directsound".SDL_AudioSpec: Format: AUDIO_S16LSB Freq: 44100 Samples: 1024 Channels: 2Starting SDL audio callback...SDL audio initialized.UI menu load time = 609 milli seconds
Xycaleth Posted January 3, 2016 Posted January 3, 2016 This doesn't look good:GL_VENDOR: Microsoft Corporation GL_RENDERER: GDI Generic GL_VERSION: 1.1.0 This means that your graphics drivers aren't being used at all and would explain why OpenJK is running so slowly (and possibly why JKA is refusing to run). I'd be interested to see what Jedi Outcast thinks of this. Can you post the console log for Jedi Outcast here? Also, you mentioned this:Initially, I had no problem with OpenGL. I got opengl32.dll and openAL32.dll installed in GameData.The retail JKA install doesn't (and shouldn't) come with an opengl32.dll. You should remove it as this can prevent the game from running properly.
lang_french Posted January 3, 2016 Author Posted January 3, 2016 The retail JKA install doesn't (and shouldn't) come with an opengl32.dll. You should remove it as this can prevent the game from running properly. I tried too, but there are no changes. Here is the console of Jedi Outcast:C:\Program Files (x86)\LucasArts\Star Wars JK II Jedi Outcast\GameData/base ----------------------17176 files in pk3 filesexecing default.cfgexecing jk2config.cfgcouldn't exec autoexec.cfg...detecting CPU, found Intel Pentium IV ------- Input Initialization -------Skipping check for DirectInputJoystick is not active.----------------------------------------- Client Initialization ---------- Initializing Renderer ---------------------------------------- Client Initialization Complete -------- Common Initialization Complete ---Working directory: C:\Program Files (x86)\LucasArts\Star Wars JK II JediOutcast\GameData----- R_Init -----Initializing OpenGL subsystem...initializing QGL...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded...setting mode 6: 1024 768 FS...using colorsbits of 32...calling CDS: ok...registered window class...created window@0,0 (1024x768)Initializing OpenGL driver...getting DC: succeeded...GLW_ChoosePFD( 32, 24, 8 )...101 PFDs found...hardware acceleration found...PIXELFORMAT 9 selected...creating GL context: succeeded...making context current: succeededInitializing OpenGL extensions...GL_S3_s3tc available...GL_EXT_texture_compression_s3tc available...no tc preference specified.....using GL_EXT_texture_compression_s3tc...using GL_EXT_texture_env_add...GL_EXT_texture_filter_anisotropic available...using GL_EXT_texture_filter_anisotropic...Using GL_EXT_texture_edge_clamp...using WGL_EXT_swap_control...using GL_ARB_multitexture...using GL_EXT_compiled_vertex_array...using GL_EXT_point_parameters GL_VENDOR: NVIDIA CorporationGL_RENDERER: GeForce 940M/PCIe/SSE2GL_VERSION: 4.5.0 NVIDIA 361.43GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_compatibilityGL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_textureGL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_programGL_ARB_fragment_program_shadow GL_ARB_fragment_shaderGL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imagingGL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitextureGL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parametersGL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shader_texture_lodGL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_texture_border_clampGL_ARB_texture_buffer_object GL_ARB_texture_compressionGL_ARB_texture_compression_rgtc GL_ARB_texture_cube_mapGL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbarGL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeatGL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rgGL_ARB_transpose_matrix GL_ARB_vertex_array_objectGL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shaderGL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_floatGL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgrGL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_colorGL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmaxGL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shaderGL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coordGL_EXT_framebuffer_blit GL_EXT_framebuffer_multisampleGL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_objectGL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parametersGL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencilGL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_objectGL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normalGL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcsGL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3DGL_EXT_texture_array GL_EXT_texture_buffer_objectGL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtcGL_EXT_texture_compression_s3tc GL_EXT_texture_cube_mapGL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lodGL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_objectGL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzleGL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgraGL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_regionGL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_colorGL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisampleGL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_programGL_NV_fragment_program_option GL_NV_fragment_program2GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5GL_NV_gpu_program_fp64 GL_NV_half_float GL_NV_light_max_exponentGL_NV_multisample_coverage GL_NV_multisample_filter_hintGL_NV_occlusion_query GL_NV_packed_depth_stencilGL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_spriteGL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2GL_NV_shader_buffer_load GL_NV_texgen_reflectionGL_NV_texture_compression_vtc GL_NV_texture_env_combine4GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2GL_NV_vertex_array_range GL_NV_vertex_array_range2GL_NV_vertex_buffer_unified_memory GL_NV_vertex_programGL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_optionGL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmapGL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accumGL_WIN_swap_hint WGL_EXT_swap_controlGL_MAX_TEXTURE_SIZE: 16384GL_MAX_ACTIVE_TEXTURES_ARB: 4 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)MODE: 6, 1024 x 768 fullscreen hz:60GAMMA: hardware w/ 0 overbright bitsCPU: Intel Pentium IVrendering primitives: single glDrawElementstexturemode: GL_LINEAR_MIPMAP_LINEARpicmip: 1texture bits: 32lightmap texture bits: 0multitexture: enabledcompiled vertex arrays: enabledtexenv add: enabledcompressed textures: enabledcompressed lightmaps: disabledtexture compression method: GL_EXT_texture_compression_s3tcanisotropic filtering: enabledInitializing Shaders----- finished R_Init ----- ------- sound initialization -------Initializing DirectSound - using ancient version of DirectX -- this will slow FPSlocked hardware. ok----- Sound Info -----sound system is muted 1 stereo32768 samples 16 samplebits 1 submission_chunk22050 speed0x6b20050 dma bufferNo background file.---------------------------------------------------------- --- ambient sound initialization ---Sound memory manager startedUI menu load time = 1016 milli secondsRE_Shutdown( 1 )Shutting down OpenGL subsystem...wglMakeCurrent( NULL, NULL ): success...deleting GL context: success...releasing DC: success...destroying window...resetting display...shutting down QGL...unloading OpenGL DLL----- Initializing Renderer ---------------------------------------- R_Init -----Initializing OpenGL subsystem...initializing QGL...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded...setting mode 6: 1024 768 W...created window@3,22 (1030x797)Initializing OpenGL driver...getting DC: succeeded...GLW_ChoosePFD( 32, 24, 8 )...101 PFDs found...hardware acceleration found...PIXELFORMAT 9 selected...creating GL context: succeeded...making context current: succeededInitializing OpenGL extensions...GL_S3_s3tc available...GL_EXT_texture_compression_s3tc available...no tc preference specified.....using GL_EXT_texture_compression_s3tc...using GL_EXT_texture_env_add...GL_EXT_texture_filter_anisotropic available...using GL_EXT_texture_filter_anisotropic...Using GL_EXT_texture_edge_clamp...using WGL_EXT_swap_control...using GL_ARB_multitexture...using GL_EXT_compiled_vertex_array...using GL_EXT_point_parameters GL_VENDOR: NVIDIA CorporationGL_RENDERER: GeForce 940M/PCIe/SSE2GL_VERSION: 4.5.0 NVIDIA 361.43GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_floatGL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadowGL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixelGL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_queryGL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shader_texture_lodGL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compressionGL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combineGL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeatGL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_objectGL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffersGL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgraGL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmaxGL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_accessGL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blitGL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGBGL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencilGL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertexGL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_sideGL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latcGL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clampGL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integerGL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponentGL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgraGL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_renderGL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fenceGL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5GL_NV_gpu_program_fp64 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hintGL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_spriteGL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflectionGL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lodGL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_controlGL_MAX_TEXTURE_SIZE: 16384GL_MAX_ACTIVE_TEXTURES_ARB: 4 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)MODE: 6, 1024 x 768 windowed hz:60GAMMA: hardware w/ 0 overbright bitsCPU: Intel Pentium IVrendering primitives: single glDrawElementstexturemode: GL_LINEAR_MIPMAP_LINEARpicmip: 1texture bits: 32lightmap texture bits: 0multitexture: enabledcompiled vertex arrays: enabledtexenv add: enabledcompressed textures: enabledcompressed lightmaps: disabledtexture compression method: GL_EXT_texture_compression_s3tcanisotropic filtering: enabledInitializing Shaders----- finished R_Init -----UI menu load time = 939 milli seconds
lang_french Posted January 5, 2016 Author Posted January 5, 2016 I up the topic: has anyone no solution? It would be too bad...
Xycaleth Posted January 5, 2016 Posted January 5, 2016 Sorry, I've been busy. So Jedi Outcast is being run with the correct (Nvidia) graphics driver. Can you post a screenshot of your JK2 GameData folder, and of your JKA GameData folder? Just to make sure you have all the necessary files and don't have any files that you shouldn't have there.
lang_french Posted January 5, 2016 Author Posted January 5, 2016 Yes, sure! The folders "Colosseum" and "Challenge" in JO are just mods. It seems I'm not allowed to share pictures on the forum, so there is the link: http://www.heberger-image.fr/images/76156_gamedata.jpg.html
Xycaleth Posted January 5, 2016 Posted January 5, 2016 Weird! Everything looks fine. So this is a crazy suggestion, but what happens if you rename jasp.exe to jk2sp.exe and jamp.exe to jk2mp.exe? This is work with that change?
lang_french Posted January 5, 2016 Author Posted January 5, 2016 Nothing change, exept the icon has no more the "administrator shield" when it's renamed "jk2sp". When I named "jasp" back, the shield came back too.
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