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Problem with custom models texture on game (radiant ok)


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Posted

Hi guys, i got a problem with custom models.

The texture on the model wont work on THE GAME, but works just fine in RADIANT. As the screenshots shows... Im clueless... Any idea what may be? The image for the model is .jpg 512*512.

 

Screenshot in game:

https://www.dropbox.com/s/7fy5md9ojhw0lld/ingame.jpg?dl=0

Screenshot in radiant:

https://www.dropbox.com/s/fjjqkdbod0j21fl/inradiant.jpg?dl=0

Screenshot of blender:

https://www.dropbox.com/s/7ev4ihym9b9j7zo/inblender.jpg?dl=0

 

 

Thanks for reading.

Posted

This is either an issue with the shader, the texture or the model, although the latter is unlikely. Has the texture the right dimensions? How did you export the model, is it using relative paths? (I'm not sure if radiant would display absolute paths correctly though.) Are shaders involved?

Posted

First of all thank for the awnsers.

Im really new at modeling, and to be honest Asgarath83 i do not know how to send the shader code of the wooden archway.

 

I tryed changing the texture, and for my nasty surprise, the model seems to work with CERTAINT textures...

 

For example i used this "gold" image for the texture (  https://www.dropbox.com/s/557nammvu24ysw4/gold.jpg?dl=0 ) and you can see the model ingame ( https://www.dropbox.com/s/85imh9dpnh1x5pw/shot0069.jpg?dl=0 ).

 

 - The old texture i was using for the cauldron: https://www.dropbox.com/s/1bjudnhjyegy4u6/textcald.jpg?dl=0

 - The thexture wich works fine on the model: https://www.dropbox.com/s/557nammvu24ysw4/gold.jpg?dl=0

 

This is the thing, i cant figure out what's the diference between te textures. Im missing something that i cant figure, and its driving me crazy (im making tristram from Diablo 1) and whats missing is all the modelling, and im stuck here, in this bottomless pit (ouch) jaja.

 

Thanks again for your advices!

Guest KENNITHH
Posted

Is the texture used as JPEG, JPG? If so , can you check if you saved it as Baseline and not Progressive?

Guest KENNITHH
Posted

Any errors in console when loading the map ingame? (about the model)

 

And I think it's the shader then thats messed up, you can post it here in a code form and add spoiler around them

 

like this but without the spaces
[ spoiler ] [ code ] PASTE SHADER HERE [ / code] [ / spoiler ]

Guest KENNITHH
Posted

Is your texture in a pk3? If not , do it , and in the right path :P

 

If this doesnt work , can you share us the model of the cauldron so we could take a look at it in hexedit?

Posted
  On 1/5/2016 at 10:24 PM, KENNITHH said:

Any errors in console when loading the map ingame? (about the model)

 

And I think it's the shader then thats messed up, you can post it here in a code form and add spoiler around them

 

like this but without the spaces

[ spoiler ] [ code ] PASTE SHADER HERE [ / code] [ / spoiler ]

 

 

 
Im not sure if this is what you are asking (im too new, sorry) but here it goes, i made a test map and only added a model with the problem:
 
  Reveal hidden contents

 
A thing that bugs me a lot is that by accident i just loaded the map in singleplayer mode and for my surprise i can see the model textured! 
I checked proyect settings in Radiant, and they are fine, im mapping for multiplayer.
 
Im now reading your new post! Haha, nop, its not on a pk3, will do that right now.
 
Thanks again for your time!
Posted
  On 1/6/2016 at 10:52 PM, KENNITHH said:

Is your texture in a pk3? If not , do it , and in the right path :P

 

If this doesnt work , can you share us the model of the cauldron so we could take a look at it in hexedit?

 

You are officialy my hero... It worked: https://www.dropbox.com/s/udqe0wrwxhzacvh/shot0075.jpg?dl=0

 

I swear i'm gonna make a tribute to you on my map, i'll let you know when its finished.

 

BIG THANKS!!!

Guest KENNITHH
Posted

No problem, I like to help and because the maps I make are pretty useless as there are barely players left in sof2 who actually play my maps. Pretty much waste of time but I love doing it. But Ill keep passing my knowledge as long as I can xd

 

Anyway, glad it worked and I am also curious at how your map will end as i also play Diablo III sometimes, hope it looks good !

Posted
  On 1/7/2016 at 1:04 AM, KENNITHH said:

No problem, I like to help and because the maps I make are pretty useless as there are barely players left in sof2 who actually play my maps. Pretty much waste of time but I love doing it. But Ill keep passing my knowledge as long as I can xd

 

Anyway, glad it worked and I am also curious at how your map will end as i also play Diablo III sometimes, hope it looks good !

 

Thats a point there, there is not a very big community to play our maps... Im an old player, i just recently re-hooked to jka and mapping, i had forgot how much i enjoy it!
 
My idea is to "remake" Tristram (and part of the dungeon, till the Butcher) i wanna make it as faithfull to the original Diablo 1 as possible, thats why im taking my time, this problem that you help me solve, had my hole project stopped... i lost a lot of time with this, but thanks to you and the others i can continue.
 
Here is a image of the Cauldron in place! haha:
 
 
An this is an old video with almost no light but it gives an idea of the thing:
 

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