Asgarath83 Posted December 8, 2015 Posted December 8, 2015 Sorry if i open this thread but i need an answer for this question.someone can show me or share with me the JA++ related code about the grab and hanging cliff function (jumping players can grabs the edge of a cliff and give up himself)i ask because that's should needed for two mods. one is for my mod, and the other is for ECM III i guess.i need to reply into Single player this function.
TriForce Posted January 4, 2016 Posted January 4, 2016 search here dude https://github.com/Razish/japp Raz0r likes this
Raz0r Posted January 5, 2016 Posted January 5, 2016 The code is from OJP. Check out these key parts: https://github.com/Razish/japp/blob/df24d0e/game/anims.h#L1726-L1730 https://github.com/Razish/japp/blob/df24d0e/game/animtable.h#L1728-L1732 https://github.com/Razish/japp/blob/df24d0e/cgame/animtable.h#L1731-L1735 https://github.com/Razish/japp/blob/df24d0e/game/bg_pmove.cpp#L1347-L1349 https://github.com/Razish/japp/blob/df24d0e/game/bg_pmove.cpp#L1483-L1662 https://github.com/Razish/japp/blob/df24d0e/game/bg_pmove.cpp#L1685-L1849 https://github.com/Razish/japp/blob/df24d0e/game/bg_pmove.cpp#L7927-L7929 https://github.com/Razish/japp/blob/df24d0e/game/bg_pmove.cpp#L7949-L7952 https://github.com/Razish/japp/blob/df24d0e/game/bg_pmove.cpp#L8082-L8086 Archangel35757 and Asgarath83 like this
Archangel35757 Posted January 5, 2016 Posted January 5, 2016 Now we just need to add in the Lara Croft style rock/wall climbing animations (activated using a special Shader like the one used for ladders). Asgarath83 likes this
Asgarath83 Posted January 5, 2016 Author Posted January 5, 2016 On 1/5/2016 at 12:30 AM, Raz0r said: The code is from OJP. Check out these key parts: https://github.com/Razish/japp/blob/df24d0e/game/anims.h#L1726-L1730https://github.com/Razish/japp/blob/df24d0e/game/animtable.h#L1728-L1732https://github.com/Razish/japp/blob/df24d0e/cgame/animtable.h#L1731-L1735https://github.com/Razish/japp/blob/df24d0e/game/bg_pmove.cpp#L1347-L1349https://github.com/Razish/japp/blob/df24d0e/game/bg_pmove.cpp#L1483-L1662https://github.com/Razish/japp/blob/df24d0e/game/bg_pmove.cpp#L1685-L1849https://github.com/Razish/japp/blob/df24d0e/game/bg_pmove.cpp#L7927-L7929https://github.com/Razish/japp/blob/df24d0e/game/bg_pmove.cpp#L7949-L7952https://github.com/Razish/japp/blob/df24d0e/game/bg_pmove.cpp#L8082-L8086 yes! Exactly what i need! I try now! thanks @@Raz0r! Also, i remember that Jaden USE this animation already into the default game, into the map t2_rancor, is hanged to the big tube and jump inside the tube itself into the cinematic startup. So i think this function is already in original game source code, but is used only for the cinematic and not for the game itself. :\ so bad. i passed years to think "why the Raven not allowed to do that also in the gameplay??? "
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