Asgarath83 Posted December 8, 2015 Posted December 8, 2015 Sorry if i open this thread but i need an answer for this question.someone can show me or share with me the JA++ related code about the grab and hanging cliff function (jumping players can grabs the edge of a cliff and give up himself)i ask because that's should needed for two mods. one is for my mod, and the other is for ECM III i guess.i need to reply into Single player this function.
TriForce Posted January 4, 2016 Posted January 4, 2016 search here dude https://github.com/Razish/japp Raz0r likes this
Raz0r Posted January 5, 2016 Posted January 5, 2016 The code is from OJP. Check out these key parts: https://github.com/Razish/japp/blob/df24d0e/game/anims.h#L1726-L1730 https://github.com/Razish/japp/blob/df24d0e/game/animtable.h#L1728-L1732 https://github.com/Razish/japp/blob/df24d0e/cgame/animtable.h#L1731-L1735 https://github.com/Razish/japp/blob/df24d0e/game/bg_pmove.cpp#L1347-L1349 https://github.com/Razish/japp/blob/df24d0e/game/bg_pmove.cpp#L1483-L1662 https://github.com/Razish/japp/blob/df24d0e/game/bg_pmove.cpp#L1685-L1849 https://github.com/Razish/japp/blob/df24d0e/game/bg_pmove.cpp#L7927-L7929 https://github.com/Razish/japp/blob/df24d0e/game/bg_pmove.cpp#L7949-L7952 https://github.com/Razish/japp/blob/df24d0e/game/bg_pmove.cpp#L8082-L8086 Asgarath83 and Archangel35757 like this
Archangel35757 Posted January 5, 2016 Posted January 5, 2016 Now we just need to add in the Lara Croft style rock/wall climbing animations (activated using a special Shader like the one used for ladders). Asgarath83 likes this
Asgarath83 Posted January 5, 2016 Author Posted January 5, 2016 The code is from OJP. Check out these key parts: https://github.com/Razish/japp/blob/df24d0e/game/anims.h#L1726-L1730https://github.com/Razish/japp/blob/df24d0e/game/animtable.h#L1728-L1732https://github.com/Razish/japp/blob/df24d0e/cgame/animtable.h#L1731-L1735https://github.com/Razish/japp/blob/df24d0e/game/bg_pmove.cpp#L1347-L1349https://github.com/Razish/japp/blob/df24d0e/game/bg_pmove.cpp#L1483-L1662https://github.com/Razish/japp/blob/df24d0e/game/bg_pmove.cpp#L1685-L1849https://github.com/Razish/japp/blob/df24d0e/game/bg_pmove.cpp#L7927-L7929https://github.com/Razish/japp/blob/df24d0e/game/bg_pmove.cpp#L7949-L7952https://github.com/Razish/japp/blob/df24d0e/game/bg_pmove.cpp#L8082-L8086 yes! Exactly what i need! I try now! thanks @@Raz0r! Also, i remember that Jaden USE this animation already into the default game, into the map t2_rancor, is hanged to the big tube and jump inside the tube itself into the cinematic startup. So i think this function is already in original game source code, but is used only for the cinematic and not for the game itself. :\ so bad. i passed years to think "why the Raven not allowed to do that also in the gameplay??? "
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