Azatha Posted November 13, 2015 Posted November 13, 2015 I'm currently doing a custom lightsaber pack, and I'm on to the part where I add sounds to hilts. Every tutorial I find says you get 3 block sounds, 3 swing sounds, etc. But the base game files have up to 9, and most sound packs I've seen have 9 as well. Can i actually go up to 9, or do I have to choose just three? Will it register more than 3?
ent Posted November 13, 2015 Posted November 13, 2015 saberhit[1-3]saberhitwall[1-3]saberspin[1-3]saberhup[1-9] (swing)saberblock[1-9]saberbounce[1-3]
Azatha Posted November 15, 2015 Author Posted November 15, 2015 Hm, between that and another answer I got off the forum, I'm still 50/50 an unsure! This answer says 9, the other says I'm limited to three. Any more who can weigh in?
ent Posted November 15, 2015 Posted November 15, 2015 I only told what I found in the code. Now those items are clickable: saberhit[1-3]saberhitwall[1-3]saberspin[1-3]saberhup[1-9] (swing)saberblock[1-9]saberbounce[1-3] Hope that proof is enough.
Solution ent Posted November 16, 2015 Solution Posted November 16, 2015 Little addition: as you can see in the code saberhup is different for different saber styles so it's 3 swing sounds for 3 saber styles - that's why there are 9.
Archangel35757 Posted November 16, 2015 Posted November 16, 2015 @@Azatha -- How are you creating new lightsaber sounds? I've been meaning to play with my Foley Studio plugin for 3ds Max that records 3D sounds inside 3ds Max... that also captures the "Doppler effect" (i.e., how it sounds when you swing it...). All sounds for this animation were rendered out using Foley Studio plugin (using SFX files of course)...
Azatha Posted November 16, 2015 Author Posted November 16, 2015 Ah, I wish I had the skill to create new sounds, but I don't. I'm using sounds out of a pack that's been circulating around my community for a while now. That's really cool though, wish I knew how.
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