@JCulley3D Posted October 26, 2015 Posted October 26, 2015 I of course love anything Star Wars and it could be argued that one the most innovative things to come out of the Star Wars franchise recently is BB-8! Well the first teaser trailer hit our screens a while back now, believe it or not about the same time I started to use 3DMax... so I jumped to it and made a very crude, very inaccurate model of him not only because my 3DMax skills were basic at the time, but also because there wasn't a lot of reference material out there for him. Anyway, I loved the teaser trailer and enjoyed the YouTube parodies that followed, so I made my own.. I worked out animation and camera rails and I recreated the Star Wars The Force Awakens teaser trailer #1 from beginning to end with but replaced everyone with BB8! it's had a few views on YouTube of its own so far! https://youtu.be/-tqrDwCTq-c Since then though, my love affair with BB-8 has grown, so when I saw more of him roll onto the stage at the last SW Celebration, I hit 3DMax again, this time with improved skills and lots more reference images. Here is the updated version in all his PBR glory, see him on Sketchfab here: https://sketchfab.com/models/d4b82ccc626c469fb7800ce779097fcd With my new improved version of BB8, I was itching to animate him again, so made his very own dance off video here! https://www.youtube.com/watch?v=b9-7DEXz_TQ As if that wasn't enough, to mark the 21st of October 2015 (Back to the Future Day), I stuck him on a Hoverboard and animated him again here! https://www.youtube.com/watch?v=ltkTSoWh_60 Anyway... I do have a bit of a fascination for BB-8 can't wait to see what he gets up to in the movie! Cheers! Archangel35757, Merek, therfiles and 3 others like this
Archangel35757 Posted October 26, 2015 Posted October 26, 2015 Glad to see you back. What version of 3ds Max are you using? I have fixed the dotXSI 3.0 exporters for 3dsMax-- so you can compile your BB-8 and see him inside Jedi Knight! But I forgot to do the coordinate transformation on the vertex normals... so I need to fix that
@JCulley3D Posted October 26, 2015 Author Posted October 26, 2015 Glad to be back! Sounds great.. I use 3DMax 2015
Archangel35757 Posted October 26, 2015 Posted October 26, 2015 Glad to be back! Sounds great.. I use 3DMax 2015 So download the max2015 dotXSI exporter and the new version of Carcass from the Utilities section and lets see what BB-8 can do inside JK2/3. @JCulley3D likes this
Onysfx Posted October 27, 2015 Posted October 27, 2015 Welcome back! They all come back eventually... (unless they're dead) @JCulley3D likes this
Jolly Posted October 27, 2015 Posted October 27, 2015 Your back !!!!! Amazing !! @JCulley3D likes this
Daedra Posted October 27, 2015 Posted October 27, 2015 Nice model! But if you're going to put this into JKA.. wouldn't it be better in the WIPs Teasers and Releases section? @JCulley3D likes this
AshuraDX Posted November 20, 2015 Posted November 20, 2015 for JKA you might have to reduce the polycount quite a bit though - the main sphere you have there is probably far over 1000 vertsGood to see you back Culley !
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