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how to use heads in diferent player models


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Well, on blender follow the frankenseteining tutorial.

on 3d max you need to import the glm of the character you want take the head, delete the body except is head, head_ parts and head_cap_torso_off, move the head upon the body of the character you want to replace the head. the more difficult part is to suturate the vertexes of the nek of body with the vertexes of nek of the head and making the reskin of the skin of body for match with nek skin color of the new head.

after that... rigging and build glm. :)

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