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Max_Original_Edges


Go to solution Solved by Asgarath83,

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  • 8 months later...

Shamelessly bumping this thread. I've recently noticed in my experiments that this error, MAX_ORIGINAL_EDGES, can also be caused by a fog shader in the worldspawn settings - I tried with textures/fogs/fog_black2, not sure if it does the same with other fog shaders. Admittedly, the map is pretty heavy, so the mixing of lots of brushes and the use of fog might have caused the error.

 

Thought of posting it here, because I haven't seen this possible solution posted anywhere else.

Langerd likes this
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