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Decompiling demos/replays


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Posted

It is possible to decompile demos (.dm_26 files)? I know that something like that exists for quake 1 and quakeworld, but I didn't find anything for quake3-games :/ (If it's even possible :P)

Posted

Player information, data about entitys, etc

It's not really important at all, I just think it would be interesting

Posted

http://skuller-vidnoe.narod.ru/q3dspecs.htm

This should give you a pretty decent spec. In theory, the format shouldn't be changed between Q3<->JA, but stay on your toes, and note the difference in playerState/entityState between JA<->Q3. Also note that the sizes CAN be completely different from what the q_shared.h specifies, this is in netf_overrides.txt/psf_overrides.txt in ext_data.

afi likes this
  • 2 weeks later...
Posted

I solved quite a few errors, but for some days I keep getting the "bad command byte" error. Does it have something to do with the bigger playerstate/entitystate in JKA? Or is there something wrong with the MSG_ReadBits function?

Posted

The playerstate/entitystate is bigger in JKA than in Q3, which might be causing the issue. Bad command byte could mean that the usercommands aren't getting sent properly perhaps (not sure)

  • 2 months later...
Posted

I never figured how to make it not crash. I'm just curious now... we got some cheat-problems in the ESL. Is it possible to get information about... let's say edited/hacked sabers from the demo. Or: Are there information in a demo that are not shown with /configstrings?

  • 4 months later...
Posted

I just had some free time and decided to give it a new try but still no success... does anyone have an idea why it won't work? I mean, Q3 and JKA are not THAT different <.< (And yes, I got the different playerstate/entitystate)

  • 10 years later...

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