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Aspect Ratio: Widescreen vs Not


hleV

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Posted

Has OpenJK done something about the fact that in JK, using a widescreen resolution crops vertical FOV instead of expanding horizontal FOV, giving people on 4:3 an advantage? I cannot check right now (all the ideas always come when I'm at work, I can't be bothered to think during my freetime) but I assume not. Is something going to be done? Would it work with mods like MB2?

 

Widescreen is especially bad for cutscenes.

Posted

There is cg_fovAspectAdjust cvar for that. And I've added it in MB2 v1.2 that is incoming soon.

Smoo likes this
Posted
How do you make it fair? Leave it as it is and 4:3 has the advantage. Fix it, and then widescreen has the advantage.

The idea is not to make it fair, but not to make it unfair for modern monitors.

 

There is cg_fovAspectAdjust cvar for that. And I've added it in MB2 v1.2 that is incoming soon.

I will try that when I get the chance, thanks. Is it OpenJK-exclusive?

Posted

I will try that when I get the chance, thanks. Is it OpenJK-exclusive?

No. It will work in jamp.

Posted

Widescreen is especially bad for cutscenes.

One of the Mac versions has a fix for the cutscenes. Last I checked, @@redsaurus was working on reverse engineering the code to figure out how they did it.

Circa likes this
Posted

It works with ojk cgame, or with the new incoming mb2 v1.2. It's not related to the engine (jamp/openjk) at all. >_>

Posted

Oh, well I was asking whether the CVAR was implemented via OpenJK or JK had it by default.

 

EDIT: This CVAR only exists in SP.

Posted

No, it exists in MP.  You must be using the cgame module provided by OJK to use it.  Or JA++ client, or the upcoming MB2 client.  It is a gamecode addition thus simply using the OpenJK replacement engine will not do anything in MP.

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