hleV Posted February 6, 2015 Share Posted February 6, 2015 Has OpenJK done something about the fact that in JK, using a widescreen resolution crops vertical FOV instead of expanding horizontal FOV, giving people on 4:3 an advantage? I cannot check right now (all the ideas always come when I'm at work, I can't be bothered to think during my freetime) but I assume not. Is something going to be done? Would it work with mods like MB2? Widescreen is especially bad for cutscenes. Link to comment
Xycaleth Posted February 6, 2015 Share Posted February 6, 2015 How do you make it fair? Leave it as it is and 4:3 has the advantage. Fix it, and then widescreen has the advantage. Link to comment
ent Posted February 6, 2015 Share Posted February 6, 2015 There is cg_fovAspectAdjust cvar for that. And I've added it in MB2 v1.2 that is incoming soon. Smoo likes this Link to comment
hleV Posted February 6, 2015 Author Share Posted February 6, 2015 How do you make it fair? Leave it as it is and 4:3 has the advantage. Fix it, and then widescreen has the advantage.The idea is not to make it fair, but not to make it unfair for modern monitors. There is cg_fovAspectAdjust cvar for that. And I've added it in MB2 v1.2 that is incoming soon.I will try that when I get the chance, thanks. Is it OpenJK-exclusive? Link to comment
ent Posted February 6, 2015 Share Posted February 6, 2015 I will try that when I get the chance, thanks. Is it OpenJK-exclusive?No. It will work in jamp. Link to comment
eezstreet Posted February 6, 2015 Share Posted February 6, 2015 Widescreen is especially bad for cutscenes.One of the Mac versions has a fix for the cutscenes. Last I checked, @@redsaurus was working on reverse engineering the code to figure out how they did it. Circa likes this Link to comment
hleV Posted February 7, 2015 Author Share Posted February 7, 2015 cg_fovAspectAdjust seems to be non-existant in my JAMP. Link to comment
ent Posted February 7, 2015 Share Posted February 7, 2015 It works with ojk cgame, or with the new incoming mb2 v1.2. It's not related to the engine (jamp/openjk) at all. >_> Link to comment
hleV Posted February 7, 2015 Author Share Posted February 7, 2015 Oh, well I was asking whether the CVAR was implemented via OpenJK or JK had it by default. EDIT: This CVAR only exists in SP. Link to comment
ensiform Posted February 7, 2015 Share Posted February 7, 2015 No, it exists in MP. You must be using the cgame module provided by OJK to use it. Or JA++ client, or the upcoming MB2 client. It is a gamecode addition thus simply using the OpenJK replacement engine will not do anything in MP. Link to comment
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