AngelModder Posted February 3, 2015 Share Posted February 3, 2015 OK, this is rather odd and we can't seem to find a way to fix it. We've even adjusted the model and so far can not find a way to get these odd shadows to disappear. I've even tried throwing a shader on it with a no lightmap command, switched to flat white's greys all sorts of colors, we've tried allot, and yet they wont go away. we've also tried different lighting/colors, nothing stops them from showing up. In gtk it of course seems fine. Link to comment
Xycaleth Posted February 3, 2015 Share Posted February 3, 2015 What's the shader for the texture look like? Do you use the $lightmap keyword anywhere? Have you tried with a different texture? Link to comment
AngelModder Posted February 3, 2015 Author Share Posted February 3, 2015 Yes we have tried several different shaders I'll post the current one in the spoiler. We've tried different texture methods including flat colors to really see what was going on, with and without shaders. We've tried adjusting the lights even. This shadow simply wont go away, it's not even ON the texture or the glow map. I even tried switching to a flat white for the glow map and the texture still showed up. We thought it was bugged faces on the model but even after a little tidying up it made NO difference and the model tests clean and perfect.textures/titanic/dome{ qer_editorimage textures/titanic/dome q3map_nolightmap { map textures/titanic/dome rgbGen vertex } { map textures/titanic/fx1 blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen const 0.10 tcGen environment } { map textures/titanic/dome_glow blendFunc GL_ONE GL_ONE rgbGen identity glow }} Link to comment
z3filus Posted February 3, 2015 Share Posted February 3, 2015 I'm sure it's not as you want it to be, but the ingame screenshot looks fine to me.. AngelModder likes this Link to comment
AngelModder Posted February 3, 2015 Author Share Posted February 3, 2015 Thanks, but it's just that it's not suppose to have that odd shadowing. I guess all else fails call it good enough hm? Link to comment
Lazarus Posted February 3, 2015 Share Posted February 3, 2015 what is supposed to be the lightmap source? Your window with texture or your ornament below it? Link to comment
Tempust85 Posted February 3, 2015 Share Posted February 3, 2015 Make it a misc model static and don't use _rs AngelModder and Lazarus like this Link to comment
AngelModder Posted February 4, 2015 Author Share Posted February 4, 2015 Would do but you cant call an ase with misc model static. I did try the _cs 0 and _rs 0 though, didn't change any thing. Oh well. Link to comment
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