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Problems with a model


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Posted

OK, this is rather odd and we can't seem to find a way to fix it. We've even adjusted the model and so far can not find a way to get these odd shadows to disappear. I've even tried throwing a shader on it with a no lightmap command, switched to flat white's greys all sorts of colors, we've tried allot, and yet they wont go away. we've also tried different lighting/colors, nothing stops them from showing up.

shot0094-1.jpg

 

 

 

shot0103.jpg

 

 

 

 

In gtk it of course seems fine.

 

FinishedProduct.png

 

 

 

Posted

Yes we have tried several different shaders I'll post the current one in the spoiler. We've tried different texture methods including flat colors to really see what was going on, with and without shaders. We've tried adjusting the lights even. This shadow simply wont go away, it's not even ON the texture or the glow map. I even tried switching to a flat white for the glow map and the texture still showed up. We thought it was bugged faces on the model but even after a little tidying up it made NO difference and the model tests clean and perfect.

textures/titanic/dome
{
    qer_editorimage    textures/titanic/dome
    q3map_nolightmap
    {
        map textures/titanic/dome
        rgbGen vertex
    }
    {
        map textures/titanic/fx1
        blendFunc GL_SRC_ALPHA GL_ONE
            detail
            alphaGen const 0.10
            tcGen environment
    }
    {
        map textures/titanic/dome_glow
        blendFunc GL_ONE GL_ONE
        rgbGen identity
        glow
    }
}


 

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