Lord Spook Posted January 14, 2015 Posted January 14, 2015 Hello guys, I am about to start a small project, mostly TFFA frags and other stuff. I am not really sure how do people put timescale if its "Cheat Enabled" in-game. And which script should I use for my frags. In mostly of fragmovies I see that angles are not correct and I heard people are using some scripts to change camera going around model etc. I was just wondering where am I able to get that scripts? Example: https://www.youtube.com/watch?v=6xBydZTzhtE
Circa Posted January 14, 2015 Posted January 14, 2015 Have you tried jaMME yet? Assuming you are recording a demo for this. https://jkhub.org/files/file/1712-jamme/
Lord Spook Posted January 15, 2015 Author Posted January 15, 2015 Yea I used jaMME, but it's mostly used for ctf, lugormod fragmovies, few days ago I asked my friend how did they do that rolling with cameras and other stuff to go around the model, he said that people are using some some scripts in .cfg file something like cg_thirdpersonhorzoffset and others... he said that its really hard to find those nowadays.
Boothand Posted January 15, 2015 Posted January 15, 2015 I seem to remember using cg_thirdpersoncameradamp 0 + cg_thirdpersonhorzoffset x would result in that spinning effect, at least in JK2.
ent Posted January 15, 2015 Posted January 15, 2015 Yea I used jaMME, but it's mostly used for ctf, lugormod fragmovies.Nonsense. http://www.youtube.com/watch?v=mPiKZd5ItzAhttp://www.youtube.com/watch?v=QcK_lxBlwvc
ent Posted January 15, 2015 Posted January 15, 2015 All your thirdperson scripts can be easily done with timeline scripting and chase camera scripting.
Lord Spook Posted January 16, 2015 Author Posted January 16, 2015 Nonsense. Hmm I see, sorry for that then, my friend told me about some old JKA editing software O-o. I will try it in jaMME.
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