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Debugging no workie, halp plz


Dusty

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Posted

Doing some SP coding in Visual Studio 2013, and trying to debug, but it stopped working recently.

 

So, lately, debugging using breakpoints hasn't been working because of this message:

http://s15.postimg.org/h1fup6ttn/error1.png

 

(dustyspatch_sp.x86.exe is just a renamed openjk_sp.x86.exe file)

 

The .pdb file is for debugging I know, but what happened to it, and how can I get it back? Where should it be located if I need to delete it to force VS 2013 to make a new one?

Posted

Tried that, but didn't seem to do anything. Tried a bunch of things but I still can't get it to work, same problem :(

 

Could you do me a huge favor DT and take a pic of the pdb file so I know what I'm looking for, and maybe of your debug settings for your startup project? Pretty plz?

Posted

So I'm guessing the Program Debug Database format files in my folders are the .pdb files.

 

After a bunch of fiddling the error message seems to be gone but looking at my breakpoints while running the game through Debug they are still open circles with the message "breakpoint will not be hit because no symbols loaded for this document". Erg! What is it?

Posted

Still not working haha. I must just not have the file and folder structures set up right or something. I'll find some guide to debugging with Visual Studio and make sure I understand exactly how to do it, and assuming I'm able to fix things through that, I'll post back here and explain what the problem was.

 

Thanks for trying to help DT :winkthumb:

Posted

Change your debug settings. You should be running from your debug compilation, not moving files around.

Right click on the EXE project and hit "Set as startup project"

Right click on it again, this time go to Properties (or "Project Properties")

In Debug, set the Working Directory to be the same as the output directory.

There should be an option somewhere for program arguments. Add: +set fs_basepath "<YOUR_JA_GAMEDATA_PATH>" +set fs_homepath "." +set fs_game "<YOUR_FS_GAME>"

It should load your DLLs first, but if you're having problems, change the fs_basepath to fs_cdpath (unless that was removed from OJK)

  • 2 weeks later...
Posted

@@eezstreet:

So, I did everything you said Eez. I get an error though on starting up the project in Debug saying "OpenAL32.dll is missing" or something seemingly implying to me that the Debug isn't finding the appropriate dlls from my JA/Gamedata folder.

 

You didn't mention setting a "command" for the startup project. Should I not need one because the start up project is the .exe? The only thing that fixes this error is setting "command" to the openjk_sp.exe in my JA/GameData folder. And still no matter what I my break points won't work for seemingly the same reasons as in the beginning.

 

I'm going to try again with Visual Studio 2012 instead and see if that works...

 

 

EDIT: Forgot about the inttypes.h thing not being compatible with VS2012... now onto the next thing, trying reinstalling VS2013.

Posted

So after going back and reading about debugging, it seems like I've been overthinking the whole thing, and it's actually kind of simple. Symbols seem to be being loaded when I set the startup project / debug command to OpenJK/build/debug/openjk_sp.x86. However I get this error: Program cannot start because OpenAL32.dll is missing.

 

How do I get this to work? Should I have Visual Studio build my dlls directly to Jedi Academy's folders?

Posted

It means the current working directory needs to contain OpenAL32.dll

 

Sometimes it's the simple solutions you miss. Thank you :).

 

Anyway, still no symbols being loaded for jagamex86. Scouring the debug console output thingie in VS 2013, I can see both openjk_sp.x86.exe and rdsp-vanilla_x86.dll have their symbols located and loaded. But no mention anywhere in the console of jagamex86.dll and its symbols being loaded, no mention even of its symbols being unable to be loaded. Something is fishy...

 

To my untrained eyes it looks like the Debug build is just skipping over the SP Game Library project / my jagamex86.dll. But whai?

Posted

Sorry for waiting so long to post back.

 

I checked in the modules window and there's no jagamex86 in there at all. I tried removing the SP game library project from the solution and re-adding it, but still no dice. I don't know why in fudge's name it's being skipped...

Posted

Here it be.

 

Debug Output:

 

'openjk_sp.x86.exe' (Win32): Loaded 'C:\Users\Chris\Desktop\Mod Tools and Stuff\JK3 UnOfficial Patch and Expansion\Code\OpenJK\build\Debug\openjk_sp.x86.exe'. Symbols loaded.
'openjk_sp.x86.exe' (Win32): Loaded 'C:\Windows\System32\ntdll.dll'. Cannot find or open the PDB file.
'openjk_sp.x86.exe' (Win32): Loaded 'C:\Windows\System32\kernel32.dll'. Cannot find or open the PDB file.
'openjk_sp.x86.exe' (Win32): Loaded 'C:\Windows\System32\KernelBase.dll'. Cannot find or open the PDB file.
'openjk_sp.x86.exe' (Win32): Loaded 'C:\Windows\System32\user32.dll'. Cannot find or open the PDB file.
'openjk_sp.x86.exe' (Win32): Loaded 'C:\Windows\System32\gdi32.dll'. Cannot find or open the PDB file.
'openjk_sp.x86.exe' (Win32): Loaded 'C:\Windows\System32\lpk.dll'. Cannot find or open the PDB file.
'openjk_sp.x86.exe' (Win32): Loaded 'C:\Windows\System32\usp10.dll'. Cannot find or open the PDB file.
'openjk_sp.x86.exe' (Win32): Loaded 'C:\Windows\System32\msvcrt.dll'. Cannot find or open the PDB file.
'openjk_sp.x86.exe' (Win32): Loaded 'C:\Windows\System32\ole32.dll'. Cannot find or open the PDB file.
'openjk_sp.x86.exe' (Win32): Loaded 'C:\Windows\System32\rpcrt4.dll'. Cannot find or open the PDB file.
'openjk_sp.x86.exe' (Win32): Loaded 'C:\Windows\System32\advapi32.dll'. Cannot find or open the PDB file.
'openjk_sp.x86.exe' (Win32): Loaded 'C:\Windows\System32\sechost.dll'. Cannot find or open the PDB file.
'openjk_sp.x86.exe' (Win32): Loaded 'C:\Windows\System32\winmm.dll'. Cannot find or open the PDB file.
'openjk_sp.x86.exe' (Win32): Loaded 'C:\Users\Chris\Desktop\Mod Tools and Stuff\JK3 UnOfficial Patch and Expansion\Code\OpenJK\build\Debug\OpenAL32.dll'. Module was built without symbols.
'openjk_sp.x86.exe' (Win32): Loaded 'C:\Windows\System32\msvcp120d.dll'. Cannot find or open the PDB file.
'openjk_sp.x86.exe' (Win32): Loaded 'C:\Windows\System32\msvcr120d.dll'. Cannot find or open the PDB file.
'openjk_sp.x86.exe' (Win32): Loaded 'C:\Windows\System32\imm32.dll'. Cannot find or open the PDB file.
'openjk_sp.x86.exe' (Win32): Loaded 'C:\Windows\System32\msctf.dll'. Cannot find or open the PDB file.
'openjk_sp.x86.exe' (Win32): Loaded 'C:\Windows\System32\uxtheme.dll'. Cannot find or open the PDB file.
'openjk_sp.x86.exe' (Win32): Loaded 'C:\Windows\System32\dwmapi.dll'. Cannot find or open the PDB file.
'openjk_sp.x86.exe' (Win32): Loaded 'C:\Windows\winsxs\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7601.17514_none_41e6975e2bd6f2b2\comctl32.dll'. Cannot find or open the PDB file.
'openjk_sp.x86.exe' (Win32): Loaded 'C:\Windows\System32\shlwapi.dll'. Cannot find or open the PDB file.
'openjk_sp.x86.exe' (Win32): Loaded 'C:\Windows\System32\cryptbase.dll'. Cannot find or open the PDB file.
(debug)OpenJK: v1.0.1.1 win_msvc-x86-debug Jan 28 2015
Initialising zone memory .....
----- FS_Startup -----
'openjk_sp.x86.exe' (Win32): Loaded 'C:\Windows\System32\shfolder.dll'. Cannot find or open the PDB file.
'openjk_sp.x86.exe' (Win32): Loaded 'C:\Windows\System32\shell32.dll'. Cannot find or open the PDB file.
'openjk_sp.x86.exe' (Win32): Unloaded 'C:\Windows\System32\shfolder.dll'
'openjk_sp.x86.exe' (Win32): Unloaded 'C:\Windows\System32\shell32.dll'
Current search path:
C:\Users\Chris\Documents\My Games\OpenJK\Dusty_Patch
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\Dusty_Patch\zzz_zUIandMod.pk3 (498 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\Dusty_Patch\zzz_zSPLevels.pk3 (1880 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\Dusty_Patch\zzz_zEffects+Models.pk3 (1041 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\Dusty_Patch
C:\Users\Chris\Documents\My Games\OpenJK\base
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\z_DP_npcsfull.pk3 (209 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\Ingame_Char_Saber_Menu_v2_©.pk3 (7 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets3.pk3 (16 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets2.pk3 (62 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets1.pk3 (8320 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets0.pk3 (15346 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base

----------------------
27379 files in pk3 files
execing default.cfg
execing openjk_sp.cfg
execing autoexec_sp.cfg
Unknown command "cg_thirdpersonangle"
Unknown command "cg_thirdpersonhorzoffset"
Unknown command "cg_thirdpersonvertoffset"
Unknown command "cg_thirdpersontargetdamp"
Unknown command "cg_thirdperson"
Running Jedi Academy Mode
'openjk_sp.x86.exe' (Win32): Loaded 'C:\Windows\System32\sspicli.dll'. Cannot find or open the PDB file.

------- Input Initialization -------
Skipping check for DirectInput
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
Trying to load "rdsp-vanilla_x86.dll" from "C:\Users\Chris\Desktop\Mod Tools and Stuff\JK3 UnOfficial Patch and Expansion\Code\OpenJK\build\Debug"...
'openjk_sp.x86.exe' (Win32): Loaded 'C:\Users\Chris\Desktop\Mod Tools and Stuff\JK3 UnOfficial Patch and Expansion\Code\OpenJK\build\Debug\rdsp-vanilla_x86.dll'. Symbols loaded.
-------------------------------
----- Client Initialization Complete -----
--- Common Initialization Complete ---
Initializing OpenGL subsystem
...initializing QGL
'openjk_sp.x86.exe' (Win32): Loaded 'C:\Windows\System32\opengl32.dll'. Cannot find or open the PDB file.
'openjk_sp.x86.exe' (Win32): Loaded 'C:\Windows\System32\glu32.dll'. Cannot find or open the PDB file.
'openjk_sp.x86.exe' (Win32): Loaded 'C:\Windows\System32\ddraw.dll'. Cannot find or open the PDB file.
'openjk_sp.x86.exe' (Win32): Loaded 'C:\Windows\System32\dciman32.dll'. Cannot find or open the PDB file.
'openjk_sp.x86.exe' (Win32): Loaded 'C:\Windows\System32\setupapi.dll'. Cannot find or open the PDB file.
'openjk_sp.x86.exe' (Win32): Loaded 'C:\Windows\System32\cfgmgr32.dll'. Cannot find or open the PDB file.
'openjk_sp.x86.exe' (Win32): Loaded 'C:\Windows\System32\oleaut32.dll'. Cannot find or open the PDB file.
'openjk_sp.x86.exe' (Win32): Loaded 'C:\Windows\System32\devobj.dll'. Cannot find or open the PDB file.
succeeded
...setting mode 6: 1024 768 W
...registered window class
...created window@0,0 (1040x806)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
'openjk_sp.x86.exe' (Win32): Loaded 'C:\Windows\System32\atiglpxx.dll'. Cannot find or open the PDB file.
'openjk_sp.x86.exe' (Win32): Loaded 'C:\Windows\System32\atioglxx.dll'. Cannot find or open the PDB file.
'openjk_sp.x86.exe' (Win32): Loaded 'C:\Windows\System32\version.dll'. Cannot find or open the PDB file.
'openjk_sp.x86.exe' (Win32): Loaded 'C:\Windows\System32\atiadlxx.dll'. Cannot find or open the PDB file.
'openjk_sp.x86.exe' (Win32): Loaded 'C:\Windows\System32\shell32.dll'. Cannot find or open the PDB file.
'openjk_sp.x86.exe' (Win32): Loaded 'C:\Windows\System32\propsys.dll'. Cannot find or open the PDB file.
'openjk_sp.x86.exe' (Win32): Loaded 'C:\Windows\System32\userenv.dll'. Cannot find or open the PDB file.
'openjk_sp.x86.exe' (Win32): Loaded 'C:\Windows\System32\profapi.dll'. Cannot find or open the PDB file.
'openjk_sp.x86.exe' (Win32): Loaded 'C:\Windows\System32\wtsapi32.dll'. Cannot find or open the PDB file.
'openjk_sp.x86.exe' (Win32): Loaded 'C:\Windows\System32\psapi.dll'. Cannot find or open the PDB file.
'openjk_sp.x86.exe' (Win32): Loaded 'C:\Windows\System32\ws2_32.dll'. Cannot find or open the PDB file.
'openjk_sp.x86.exe' (Win32): Loaded 'C:\Windows\System32\nsi.dll'. Cannot find or open the PDB file.
'openjk_sp.x86.exe' (Win32): Loaded 'C:\Windows\System32\IPHLPAPI.DLL'. Cannot find or open the PDB file.
'openjk_sp.x86.exe' (Win32): Loaded 'C:\Windows\System32\winnsi.dll'. Cannot find or open the PDB file.
'openjk_sp.x86.exe' (Win32): Loaded 'C:\Windows\System32\wintrust.dll'. Cannot find or open the PDB file.
'openjk_sp.x86.exe' (Win32): Loaded 'C:\Windows\System32\crypt32.dll'. Cannot find or open the PDB file.
'openjk_sp.x86.exe' (Win32): Loaded 'C:\Windows\System32\msasn1.dll'. Cannot find or open the PDB file.
'openjk_sp.x86.exe' (Win32): Loaded 'C:\Windows\System32\atigktxx.dll'. Cannot find or open the PDB file.
'openjk_sp.x86.exe' (Win32): Unloaded 'C:\Windows\System32\atigktxx.dll'
'openjk_sp.x86.exe' (Win32): Loaded 'C:\Windows\System32\atigktxx.dll'. Cannot find or open the PDB file.
...215 PFDs found
...hardware acceleration found
...PIXELFORMAT 11 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...GL_EXT_texture_compression_s3tc available
...no tc preference specified
.....using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_env_add
...GL_EXT_texture_filter_anisotropic available
...using GL_EXT_texture_filter_anisotropic
...using GL_EXT_texture_edge_clamp
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...GL_NV_register_combiners not found

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: AMD Radeon HD 5800 Series
GL_VERSION: 4.4.13283 Compatibility Profile Context 14.501.1003.0
GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_ACTIVE_TEXTURES_ARB: 8

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 6, 1024 x 768 windowed hz:60
GAMMA: hardware w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 1
texture bits: 32
lightmap texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
compressed lightmaps: disabled
texture compression method: GL_EXT_texture_compression_s3tc
anisotropic filtering: enabled (16 of 16)
Dynamic Glow: enabled

------- sound initialization -------
Initializing DirectSound
'openjk_sp.x86.exe' (Win32): Loaded 'C:\Windows\System32\clbcatq.dll'. Cannot find or open the PDB file.
'openjk_sp.x86.exe' (Win32): Loaded 'C:\Windows\System32\dsound.dll'. Cannot find or open the PDB file.
'openjk_sp.x86.exe' (Win32): Loaded 'C:\Windows\System32\powrprof.dll'. Cannot find or open the PDB file.
'openjk_sp.x86.exe' (Win32): Loaded 'C:\Windows\System32\MMDevAPI.dll'. Cannot find or open the PDB file.
The thread 0x1574 has exited with code 0 (0x0).
'openjk_sp.x86.exe' (Win32): Loaded 'C:\Windows\System32\AudioSes.dll'. Cannot find or open the PDB file.
'openjk_sp.x86.exe' (Win32): Loaded 'C:\Windows\System32\avrt.dll'. Cannot find or open the PDB file.
UI_ParseMenu: Unable to load menu ui/newgame_settings.menu
UI menu load time = 2183 milli seconds

 

 

From what I see no mention of jagamex86 anywhere.

Posted

You haven't started the game yet... Like I already said, jagamex86.dll doesn't get loaded until you start the game (I.e. Start playing on a map).

Posted

^Eh, silly me.

 

So it seems that instead of using my dll in OpenJK/build/Debug it's using the one in Gamedata/Dusty_Patch. And this I'm guessing is causing this error I'm getting where it finds the appropriate symbol pdb files but can't load them for that dll because it gives an error saying "image does not match"...

Posted

SP doesn't load the DLL from the same directory as the .exe like in MP. You'll need to copy the DLL to your Dusty_Patch folder or build the INSTALL project in MSVC if you've set it up correctly.

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