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.TGA Force Icons don't read Alpha channel well?


Go to solution Solved by Angel Soul,

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Posted

Hey,

 

I recently created a new Force Icons set which will be added in a whole new pack. I've made a set which would show in SP Force choice menu, and for MP force display. They work perfect in the single player force choise menu before a mission, but when you use the icon sets in multiplayer (or just simply switch/use force powers), their alpha channel isn't read well at all - and they look so corny and absolutely horrid. Anyone knows why? :/ Yes, I have named them all correctly.

  • Solution
Posted

Yep. I solved it. It was in .shader files. Had to use GL_ONE_SRC_ALPHA something for the icon frame and it worked :D Used ShaderEd2 to check it out. ^_^

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