Angel Soul Posted October 13, 2014 Share Posted October 13, 2014 Hey, I recently created a new Force Icons set which will be added in a whole new pack. I've made a set which would show in SP Force choice menu, and for MP force display. They work perfect in the single player force choise menu before a mission, but when you use the icon sets in multiplayer (or just simply switch/use force powers), their alpha channel isn't read well at all - and they look so corny and absolutely horrid. Anyone knows why? :/ Yes, I have named them all correctly. Link to comment
mrwonko Posted October 13, 2014 Share Posted October 13, 2014 What shaders are you using? Angel Soul likes this Link to comment
ensiform Posted October 13, 2014 Share Posted October 13, 2014 Did you make them 32 bit? TGA Alpha Channel only works if the images are in 32-bit. Not 24-bit. Angel Soul likes this Link to comment
Solution Angel Soul Posted October 13, 2014 Author Solution Share Posted October 13, 2014 Yep. I solved it. It was in .shader files. Had to use GL_ONE_SRC_ALPHA something for the icon frame and it worked Used ShaderEd2 to check it out. Link to comment
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