IrocJeff Posted October 12, 2014 Share Posted October 12, 2014 Anyone know how to set the trigger_push up properly for use on a conveyor belt? I was able to get my func_train working but it isn't much fun when the pallets move, the belt shader moves, and you just stand there. Link to comment
ensiform Posted October 12, 2014 Share Posted October 12, 2014 trigger_push isn't intended to work like a conveyor. It requires the target_position to be at higher altitude. The conveyor spawnflag (32) on trigger_push only works in SP. Recommended to set relative spawnflag (16) as well. Link to comment
IrocJeff Posted October 12, 2014 Author Share Posted October 12, 2014 trigger_push isn't intended to work like a conveyor. It requires the target_position to be at higher altitude. The conveyor spawnflag (32) on trigger_push only works in SP. Recommended to set relative spawnflag (16) as well. Those settings don't do anything which is why I'm stumped. I even have linear set. Do i need a target position ? Link to comment
ensiform Posted October 12, 2014 Share Posted October 12, 2014 trigger_push won't do anything without one. Link to comment
Solution RebelChum Posted October 12, 2014 Solution Share Posted October 12, 2014 First, highlight your conveyor belt with the trigger brush. (You'll want it to be a thin layer just above the conveyor so it only pushes the player when they're standing on it rather than jumping over it. Set that trigger brush to a trigger_push. Target it at an info_notnull wherever the conveyor belt is travelling. You'll want to check the linear box, the multiple box, and likely the relative box. You'll have to do a little trial and error with the key and value for speed until it appears the player is being pushed at the same rate the conveyor texture is moving. Tempust85 likes this Link to comment
ensiform Posted October 12, 2014 Share Posted October 12, 2014 func_push is not a valid entity RebelChum likes this Link to comment
IrocJeff Posted October 12, 2014 Author Share Posted October 12, 2014 First, highlight your conveyor belt with the trigger brush. (You'll want it to be a thin layer just above the conveyor so it only pushes the player when they're standing on it rather than jumping over it. Set that trigger brush to a func_push. Target it at an info_notnull wherever the conveyor belt is travelling. You'll want to check the linear box, the multiple box, and likely the relative box. You'll have to do a little trial and error with the key and value for speed until it appears the player is being pushed at the same rate the conveyor texture is moving. I didn't know I needed something to like a target position or info null. I had it working fine as of last night right after when I posted. Originally, I thought I would just have to set a direction to the trigger. NOW, all I have to do is try and sync up my conveyor belt shader speed wiht the Func_train and Trigger_Push. Thanks for the help. Link to comment
RebelChum Posted October 12, 2014 Share Posted October 12, 2014 func_push is not a valid entity Trigger_Push Link to comment
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