Angel Soul Posted September 28, 2014 Posted September 28, 2014 So I've followed the instructions on the place:http://japp.jkhub.org/download.htmlI tried downloading the server side, and when I played... JKA was absolutely normal. No feats, nothing.I deleted them, then downloaded the client side... and I get an error saying:"Requested feature was omitted at compile time".I don't have nor did I have ordinary JA+. I am playing on a Vista computer. Can anyone help please? Thank you.
Raz0r Posted September 28, 2014 Posted September 28, 2014 In the server console, what is the value of japp_version? WRT "Requested feature was omitted at compile time" that's because a mod you're using has a .jpg texture saved as "progressive"
Angel Soul Posted September 28, 2014 Author Posted September 28, 2014 In the server console, what is the value of japp_version?WRT "Requested feature was omitted at compile time" that's because a mod you're using has a .jpg texture saved as "progressive"I'll check it out right now.And about the "progressive" part.... I can play with all other mods no problem? Even standard MP.
Angel Soul Posted September 28, 2014 Author Posted September 28, 2014 In the server console, what is the value of japp_version?WRT "Requested feature was omitted at compile time" that's because a mod you're using has a .jpg texture saved as "progressive"It says "Unknown command "japp_version"" :/
Raz0r Posted September 28, 2014 Posted September 28, 2014 Then I can only assume you didn't follow the steps. They work. Are there any issues in the console regarding VM_Create: failed? How are you launching the server? i.e. show command-line arguments Also, try using OpenJK.
Angel Soul Posted September 28, 2014 Author Posted September 28, 2014 Then I can only assume you didn't follow the steps. They work.Are there any issues in the console regarding VM_Create: failed?How are you launching the server? i.e. show command-line arguments Also, try using OpenJK.Well... this is how I did: 1.) Created a new folder called "japlus" in "GameData" folder 2.) Downloaded the Server side "sh_lua.pk3", "sv_bins_win32.pk3", "sh_animations.pk3" - and put them in the "japlus" folder. 3.) Loaded up JAMP and went to loading mods... then "japlus". (ALso tried making a .BAT file where it says: cd ..jamp +set fs_game japlus Didn't work for me. :/ EDIT:Also, just entered the OJPEnhanced... and tried loading mod from there. Same thing. Nothing happens. It just reverts to standard JAMP.
Raz0r Posted September 28, 2014 Posted September 28, 2014 OpenJK is not OJP. Try using jampDed.exe, with a .bat in GameData that reads: jampDed.exe +set dedicated 2 +set fs_game "japlus" +map mp/ffa1 Are there any issues in the console regarding VM_Create: failed or anything mentioning jampgamex86.dll?
Angel Soul Posted September 29, 2014 Author Posted September 29, 2014 OpenJK is not OJP. Try using jampDed.exe, with a .bat in GameData that reads: jampDed.exe +set dedicated 2 +set fs_game "japlus" +map mp/ffa1 Are there any issues in the console regarding VM_Create: failed or anything mentioning jampgamex86.dll?Ohhh... allright. I went to the page, and couldn't find the download file for OpenJK, the zip file. Then I clicked on the builds (which is, I assume, where the download could be found)... and it redirected me to http://builds.openjk.org/But the page won't show. I get a connection error for that page.
ensiform Posted September 29, 2014 Posted September 29, 2014 Ohhh... allright. I went to the page, and couldn't find the download file for OpenJK, the zip file. Then I clicked on the builds (which is, I assume, where the download could be found)... and it redirected me to http://builds.openjk.org/But the page won't show. I get a connection error for that page.That's because the builds page was down due to the shellshock bash bug needing to be fixed. It was brought back online this morning. Try now Angel Soul likes this
Angel Soul Posted September 30, 2014 Author Posted September 30, 2014 That's because the builds page was down due to the shellshock bash bug needing to be fixed. It was brought back online this morning. Try now Ah! Excellent! Great- thank you! I'm gonna try it out now. Downloading already. Cheers!
Angel Soul Posted September 30, 2014 Author Posted September 30, 2014 OpenJK is not OJP. Try using jampDed.exe, with a .bat in GameData that reads: jampDed.exe +set dedicated 2 +set fs_game "japlus" +map mp/ffa1 Are there any issues in the console regarding VM_Create: failed or anything mentioning jampgamex86.dll?Allright. So I finally downloaded OpenJK. I don't have jampDed.exe file... but I do have openjkded.x86.exe file. And I tried using that instead.I haven't found any errors regarding VM_Create or jampgamex86.dll there. However, when I made a .BAT file with these command lines:openjk.x86.exe +set fs_game "japlus" And started the game. I found two VM_Create errors. It failed loading uix86.dll and cgamex86.dll, and loaded Legacy ones.
Raz0r Posted October 5, 2014 Posted October 5, 2014 Hm. I'll recompile it with different settings when I get home. But first, try installing the VC++ 2010 redistributable. This and this
ensiform Posted October 5, 2014 Posted October 5, 2014 Allright. So I finally downloaded OpenJK. I don't have jampDed.exe file... but I do have openjkded.x86.exe file. And I tried using that instead.I haven't found any errors regarding VM_Create or jampgamex86.dll there. However, when I made a .BAT file with these command lines:openjk.x86.exe +set fs_game "japlus" And started the game. I found two VM_Create errors. It failed loading uix86.dll and cgamex86.dll, and loaded Legacy ones. openjk.x86.exe will not run a dedicated server, you must use openjkded.x86.exe cgame and ui implies that client is running. Raz0r likes this
Angel Soul Posted October 6, 2014 Author Posted October 6, 2014 openjk.x86.exe will not run a dedicated server, you must use openjkded.x86.exe cgame and ui implies that client is running.Yep. Tried that too mate
Raz0r Posted October 6, 2014 Posted October 6, 2014 I just updated the Windows server build. Try redownloading and let me know how it goes.
Angel Soul Posted October 7, 2014 Author Posted October 7, 2014 I just updated the Windows server build. Try redownloading and let me know how it goes.Allright @@Raz0r Will do.
Angel Soul Posted October 7, 2014 Author Posted October 7, 2014 I just updated the Windows server build. Try redownloading and let me know how it goes.Allright- I tried now using dedicated server with: cd ..openjkded.x86.exe +set dedicated 2 +set fs_game "japlus" +map mp/ffa1 And it worked. There were no errors from what I could see. It loaded up JA++ just fine. Then I tried using standard MP with the client side of JA++ with:cd ..openjk.x86.exe +set fs_game "japlus" Then it didn't work. I got these errors:--- ambient sound initialization ---Sound memory manager startedVM_Create: uix86.dll failed!VM_CreateLegacy: uix86.dll succeededERROR: ui/jamp/saber.menu, line 1114: unknown menu item keyword model_angle2ERROR: ui/jamp/saber.menu, line 1114: unknown menu item keyword 90ERROR: ui/jamp/saber.menu, line 1131: unknown menu item keyword model_angle2ERROR: ui/jamp/saber.menu, line 1131: unknown menu item keyword 90 But I suppose it may be because you updated the Server build. Still, maybe this may be helpful to you.
Raz0r Posted October 7, 2014 Posted October 7, 2014 I also updated the client-side build. Make sure you delete residual DLLs in e.g. Documents\My Games\OpenJK\japlus\*x86.dll eezstreet likes this
eezstreet Posted October 7, 2014 Posted October 7, 2014 I also updated the client-side build. Make sure you delete residual DLLs in e.g. Documents\My Games\OpenJK\japlus\*x86.dllThis, so much this. If more people were made aware of this, it would probably fix 90% of the issues that people have running OpenJK.
Angel Soul Posted October 7, 2014 Author Posted October 7, 2014 I also updated the client-side build. Make sure you delete residual DLLs in e.g. Documents\My Games\OpenJK\japlus\*x86.dllYep. I did all that, and I still get error. I wish I could copy and paste all that the console says as it doesn't recognize lots of lines of code.It tries loading VM_Create: uix86.dll and cgamex86.dll and fails. And then uses legacy. While, it couldn't load those files I tried playing. And I could go into the game. But when I clicked to select saber the game froze up, mini-crashed,and get this error message: ERROR:UI_UpdateSaberHilt:Could not find item (saber)in menu (ingame_saber) The player model selection screen showed a huge array of available player models too. I have tons, and couldn't select them all. But now I could.I don't think that's a bug. But still, the more said the better info you get of what may have been wrong.
ensiform Posted October 8, 2014 Posted October 8, 2014 You can copy and paste all the lines of the console. Use the condump cmd.
Angel Soul Posted October 8, 2014 Author Posted October 8, 2014 You can copy and paste all the lines of the console. Use the condump cmd.Emm... I did a re-check... showed up I didn't delete those *x86.dll files afterall hahah I did it now. And now it works!!Thank you @@ensiform and @@Raz0r for helping me with this. Wow... this is one heck of a mod! It's absolutely brilliant!Unbelievable, so much configuration you can do. Far more superior to ja+ that's for sure! Thanks again folks. I appriciate it. EDIT: There is one bug however that I've come accross. When choosing between bots to play - the name of the bots is mixed together withthe term "HUMAN". This goes for the slot nr 3, 5, 7, 9, 11 and 13. Plus, I get an extra slot which I didn't choose. I chose 14 players max, I get 15. Sometimes, when I pick what bot I want for nr 6... it also changed nr 11. The game then crashed. But now it stopped - for whatever reason.Also... the radar arrows as well as the awards graphics show gray boxes as seen here: EDIT 2: Got another bug... I was checking through the setup options in-game (where you can change saber glow etc) ... and got ERROR: client crash.
Raz0r Posted October 8, 2014 Posted October 8, 2014 Check out @@ent's mod for rewards: http://jkhub.org/files/file/1942-jedi-knight-rewards/ Angel Soul likes this
Angel Soul Posted October 8, 2014 Author Posted October 8, 2014 Check out @@ent's mod for rewards: http://jkhub.org/files/file/1942-jedi-knight-rewards/Just did. Got 'em! And it works. Awesome!
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