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How to parent misc_model to func_door?


Langerd

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Posted

I used a hammer editor for team fortress 2 ( source engine btw) and i could parent a barrel model to the invisible doors so the barrel looked like it flew up.

Is there any possible way to make a md3 doors and use them like the func_door?

Posted

Set a model2 key on a door and it will render a model with it.  Make a tiny single box to specify the origin where the model will appear and apply system/origin texture.  This brush must be part of the func_door entity itself.

 

 

 

 

Hammer is shit.

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