Langerd Posted September 23, 2014 Share Posted September 23, 2014 I used a hammer editor for team fortress 2 ( source engine btw) and i could parent a barrel model to the invisible doors so the barrel looked like it flew up.Is there any possible way to make a md3 doors and use them like the func_door? Link to comment
ensiform Posted September 24, 2014 Share Posted September 24, 2014 Set a model2 key on a door and it will render a model with it. Make a tiny single box to specify the origin where the model will appear and apply system/origin texture. This brush must be part of the func_door entity itself. Hammer is shit. Link to comment
mrwonko Posted September 24, 2014 Share Posted September 24, 2014 I'm fairly sure you can also link a misc_model to a func_*** to have Q3Map2 attach it to it. Link to comment
Langerd Posted September 24, 2014 Author Share Posted September 24, 2014 Ok it is working thanks guys Link to comment
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