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Damage indication


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There are many players out there, like me, who rather prefer playing without a HUD. 

It makes the game more immersive and gives it a "modern" look. Plus, it's way better

to make screenshots, because there are no "obstacles" on the screen.

 

But the problem is that, as soon as the HUD is deactivated, you don't have a clue how high

or low your health/shield is.

 

In modern games, there are two common methods (It's a little bit complicated to explain,

but I hope you know what I mean):

 

1. The first one is damage animation. The movements are getting slower and inaccurate

if the player reaches a certain amount of health.

2. The screen fades to gray (in some violent shooters, the screen is splattered with blood).

 

As soon as the player replenishes his health, everything goes back to normal.

 

 

A feature like this would give Jedi Academy a more modern look. It would be cool

if someone could do that.

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I tried to do this in SP. It could be possible with ICARUS scripting. Unfortunately, I can only get it to color the ENTIRE screen (rather than the edges, as many games do). So I may be able to implement a mod where your entire screen fades to black as you begin to die.

 

I also made these damage screen things that flash when you are hurt in third person. I like those a lot better.

Asgarath83 likes this
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