Dusty Posted March 9, 2017 Share Posted March 9, 2017 When enemy Sith using dark rage, game will crash. It happens really often @@eezstreet Maybe there should be a separate bug reporting thread? To keep missing features separate from more serious problems? Link to comment
Aidor Posted April 28, 2017 Share Posted April 28, 2017 I guess a proper joystick support won't be added (or fixed) to JK2:E and JKA:E until its fixed in OpenJK, isn't? Link to comment
eezstreet Posted April 28, 2017 Author Share Posted April 28, 2017 I guess a proper joystick support won't be added (or fixed) to JK2:E and JKA:E until its fixed in OpenJK, isn't?If I did joystick support, there are some things which I would need to add to the game which OpenJK won't ever support (button context info, rumble, etc). OpenJK is getting better at joystick support however so... Aidor likes this Link to comment
Aidor Posted April 28, 2017 Share Posted April 28, 2017 If I did joystick support, there are some things which I would need to add to the game which OpenJK won't ever support (button context info, rumble, etc). OpenJK is getting better at joystick support however so...Ok, I understand. I hope that proper joystick support will be added someday, cause it's a nice feature for SP. And I guess that if I use your mod with an older build of OpenJK (one with no SDL), it won't work properly, isn't? Teancum likes this Link to comment
eezstreet Posted April 28, 2017 Author Share Posted April 28, 2017 Ok, I understand. I hope that proper joystick support will be added someday, cause it's a nice feature for SP. And I guess that if I use your mod with an older build of OpenJK (one with no SDL), it won't work properly, isn't?Erm, depends. I was the one who wrote the original XInput code that was in OpenJK before, but you had to compile with that feature enabled. Link to comment
Aidor Posted April 28, 2017 Share Posted April 28, 2017 Erm, depends. I was the one who wrote the original XInput code that was in OpenJK before, but you had to compile with that feature enabled.Well, I have a build from 2014-12-15, and it has XInput support enabled, and it works nice. This one will work? Link to comment
eezstreet Posted April 28, 2017 Author Share Posted April 28, 2017 Well, I have a build from 2014-12-15, and it has XInput support enabled, and it works nice. This one will work?Well, this is its own source fork...so....? Aidor likes this Link to comment
RecklessJames Posted February 25, 2018 Share Posted February 25, 2018 I didn't see this mentioned when using the search engine but if it was then.... oopz!! But in regards to Redsaurus' SP Customization I noticed that when using a black/unstable crystal, it will transfer over when picking up someone else's lightsaber (if thats enabled). I mentioned in his thread but figured I'd mention it here too I guess! (also because I can only edit this post and can't delete it anyways, lolololol) Link to comment
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