JAWSFreelao Posted May 10, 2014 Share Posted May 10, 2014 What code would be used to attach a backpaack to a Clone trooper? Link to comment
JAWSFreelao Posted May 10, 2014 Author Share Posted May 10, 2014 So it'd go on as: torso_jetpack? Link to comment
JAWSFreelao Posted May 10, 2014 Author Share Posted May 10, 2014 I'm trying with Barricade's model.. It's weird, I've ripped codes from one of his own models and it still won't attach. Link to comment
Circa Posted May 10, 2014 Share Posted May 10, 2014 I'm trying with Barricade's model.. It's weird, I've ripped codes from one of his own models and it still won't attach.What exactly do you mean? If you're talking about the .skin file, that isn't part of the model at all. It's merely a reference for what textures to go where. The only way to add something to a model that isn't there is to edit the model itself in a program like 3DS Max. Link to comment
JAWSFreelao Posted May 10, 2014 Author Share Posted May 10, 2014 Yeah, the skin file. I mean I have the backpack on the model now, but the textures are too small. /: Link to comment
Kualan Posted May 10, 2014 Share Posted May 10, 2014 An alternative method would be to have the backpack or whatever accessory set up as it's own .glm file and then tag it to the clonetrooper's body. I believe 'chestg' is the tag surface that jetpacks are bolted to, not sure. This is how the game attaches jetpacks, sabers, guns, etc to your character whenever you're in game - by bolting a separate item to a part of the character model, such as the back or the right hand, etc. Link to comment
JAWSFreelao Posted May 10, 2014 Author Share Posted May 10, 2014 Thank you @@Kualan. By the way, I'm developing an ARC trooper Fives, if you're interestedf. Link to comment
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