Langerd Posted February 23, 2014 Posted February 23, 2014 I have a little problem with it because i wanted to make a lamp like thishttp://i01.i.aliimg.com/photo/v0/1004485501/Mini_LED_Rotating_Police_Lamp.jpgBut the lamp is roating ...in whole map. Why? I found somewhere that i should make origin line but i dont know how to do it ...
Solution MoonDog Posted February 23, 2014 Solution Posted February 23, 2014 Make a small, square brush at the center of the object. Look under system shaders for a shader called "Origin". Select the origin, the object and turn them into a func_rotating entity. Langerd and Asgarath83 like this
Langerd Posted February 23, 2014 Author Posted February 23, 2014 Ok It works . I will use Your advice in the future (before your comment i used the light to placed the origin of the rating lamp) Many thanks !
Asgarath83 Posted February 27, 2014 Posted February 27, 2014 Make a small, square brush at the center of the object. Look under system shaders for a shader called "Origin". Select the origin, the object and turn them into a func_rotating entity.Some method can be used for making a classic door for castles, mansion or medieval dungeons. The rotating object need to have the origin to the center of door rotation, one of the 2 edges.
MoonDog Posted February 27, 2014 Posted February 27, 2014 Some method can be used for making a classic door for castles, mansion or medieval dungeons. The rotating object need to have the origin to the center of door rotation, one of the 2 edges. I know...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now