Boothand Posted February 17, 2014 Author Posted February 17, 2014 How did you manage to get this build of the game exactly? o_O This is the latest one from http://builds.openjk.org/ Edit:@@eezstreetYou sound so surprised The bug happens on the regular jamp.exe too. I'm assuming this error belongs in code somewhere. Is it something that could be fixed in OpenJK?
eezstreet Posted February 17, 2014 Posted February 17, 2014 I'm willing to bet that its something more from your script than from the game.
Boothand Posted February 17, 2014 Author Posted February 17, 2014 I'm willing to bet that its something more from your script than from the game. I set up a test as simple as possible. Still get the error. assertTest.bsp, .map, and script found here: https://dl.dropboxusercontent.com/u/58757568/z_assertTest.pk3 What can be done otherwise? It works in-game and the script is properly set up. That's why I think it's rather a bug than a mistake. Anyone correct me if I'm wrong though. //Generated by BehavEd rem ( "comment" ); if ( $get( FLOAT, "SET_PARM1")$, $=$, $0$ ) { sound ( /*@CHANNELS*/ CHAN_ANNOUNCER, $get( STRING, "SET_PARM2")$ ); }
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