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Trigger field activating what it touches? (Music sequencer thread)


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Posted
  On 2/16/2014 at 11:52 PM, eezstreet said:

How did you manage to get this build of the game exactly? o_O

 

This is the latest one from http://builds.openjk.org/

 

Edit:@@eezstreet

You sound so surprised :P The bug happens on the regular jamp.exe too. I'm assuming this error belongs in code somewhere. Is it something that could be fixed in OpenJK?

Posted
  On 2/17/2014 at 9:20 PM, eezstreet said:

I'm willing to bet that its something more from your script than from the game.

 

I set up a test as simple as possible. Still get the error.

 

assertTest.bsp, .map, and script found here: https://dl.dropboxusercontent.com/u/58757568/z_assertTest.pk3

 

What can be done otherwise? It works in-game and the script is properly set up. That's why I think it's rather a bug than a mistake. Anyone correct me if I'm wrong though.

//Generated by BehavEd

rem ( "comment" );

if ( $get( FLOAT, "SET_PARM1")$, $=$, $0$ )
{
	sound ( /*@CHANNELS*/ CHAN_ANNOUNCER, $get( STRING, "SET_PARM2")$ );
}

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